I’ve been doing some bug fixes and it turns out that…
- A bug was preventing a second or third PD module shooting at a missile once the first shot fails to destroy it, making multiple PD modules less effective
- A bug meant that DP was firing pretty much all the time, rather than givinga damn about fire inetrvals, or indeed degrading them with damage, making PD modules much more effective
- Guidance scramblers were not even using the stated FireIntervals, but the beam duration as the only method of controlling their rate of fire, making GS modules much more effective
I’ve fixed 1) and 2) which I think cancel each other out, but fixing 3 would seriously nerf GS’s. I think I’ll set the new beam duration to be the new effective fire interval, and pick one which seems to compensate for the differences in power, cost, weight, crew between it and the various PD modules.
This will all be in the next patch 1.39 due in some while.