Here it is … I am the head of a political party. That party must stand for something! I must stand for something!
The problem I have is that it seems that in either Dem1 or Dem2, I am totally free to wheel and deal as I like as long as it gets me votes. Now, in real life would I be able compromise the principles of my party just to gain votes? Would I be able to go against a position that I championed for 10-20 years just to gain votes?
I think not. I think the political leader should have some constraints imposed upon them by the game.
(1) Pop Top’s Tropico 1 provided El Presidente with a personality (dossier). Thus, there were certain groups that naturally warmed to him due to his similar background to theirs. El Presidente was encouraged by the game to accept the political realities of how he came to power in Tropico 1.
(2) Paradox’s Victoria. You represent the head of a party and a government. Based on the form of government and the principals of the party, you were constrained as to what you might do regarding various social policies and military spending.
It seems to me that the Democracy game system should place some constraints on the player which he must function within and still achieve his goals. So, for example, perhaps I am a hawk (big on defense spending). This may not be popular with the electorate due to the high tax burden, but then as their leader I must find new means to fuel economic growth such that I can continue a bloated military and at the same time relieve the tax burden and debt crisis.