Hi Cliff, first I’d say thank you for this great game and for keeping it running without problems on Wine
I’m fairly new to the game (bought the Collectors Edition), but I already have some suggestions.
The AI of the ship’s gunners could be a little smarter: I often see ships shooting low-shield-penetration weapons (like the beam lasers) en masse upon heavily shielded enemies (“no effect”) whereas the ship next to it has its shields down, and both ships are quite equally causing damage.
This can not be resolved by retaliate/rescue orders, and also not on vulture orders (since from my observations vulture only gets triggered by really damaged ships), and also cooperative orders cause random results.
So it would be great if a gunner would see “I can’t do any damage here right now, is there another ship in weapons range which I could target”, of course only in correspondence with his captain (means for example, the gunner would never cause the ship to move into attack range, and the gunner would stay in retaliate/rescue orders when selecting different ships). There is already a communication message from fighters “this is like pea shooting” or the like, so I guess this is already available as trigger ingame.
This change would also make tanking as it is now possible very unreliable, so it would enhance gameplay very much.
It would be great if there would be an additional order “Distribute fire on different targets” and “concentrate fire on single target”, meaning that, opposite to the more random default (as it is now), would cause the different weapons of one ship to target different ships if possible, or on one ship if possible.
- It would be great if “cooperative” together with “protector”, and “cooperative” on the target ship of “protector” would cause the protecting ships to target the same ships as the “lead” ship does. Currently it doesn’t do this reliably (I’m not sure how “cooperative” exactly works, though). This would emphasize the “lead” character of battle groups and makes for more realistic situations.
I can imagine a new order “Keep out of range of enemy” with a selectable range which of course would possibly (but not definitely) conflict with escort orders. This could be useful for passive-support ships (Shield support beams, AA/AF, Carrier) and would enhance tactical gameplay. If “keep out of range of enemy” and “escort” are used together, it could cause the ship to stay off-front within escort range.
I realized that the Imperial Shield Support Beams are able to even reload a burnt-out shield generator (as long as there is at least one shield generator up). This conflicts with the descriptions, and of course with logic. It should either not be possible to “restart” a burnt-out shield generator at all, or it should be able to restart the shields even if all shields are down. From my POV I would say this is a bug, boosting this technology even further than expected.
The Collectors Edition should contain all DLC (and then it should probably be a bit more expensive, of course). I don’t like the buying procedure in itself, not the price. And as Wine user, I’m always fearful of installation procedures. I was surprised (and disappointed) that I bought “all” but I didn’t get all. Of course, the description doesn’t say “all”. But a Collectors Edition somehow implicates “all”, at least to me.