From reading the blog, I thought that the whole battle was computed before being displayed. And then the player could play it forward, backward, jump to a further section… Which would have made it very easy to deeply study the result of one battle. (Which explains why we can’t give orders)
But apparently, the battle is being computed while we are watching it. So I gues that it would be a big task to implement that type of feature now. However, it would still be good to be able to watch again a battle (simply because you look at everything at the same time). I have noticed that with the same deployment, 2 battles are not the same. A poor man’s way to implement that “replay” feature would be to keep in memory the initial seed used by random generator at the beginning of the fight, and reinject it when someone whishes to replay the exact same fight (I want to know what happend to that damned ship !).
But this would require that there is no “random leak” (a number provided by the RNG taken by other GSB tasks which are not linked to the battle).