The 🇩🇪 Germany map feedback and balance thread

Yup, there is some adjusting happening to that…

Great,

also, though this might be the wrong thread for this:

Your “patriots” seem to be misnamed, I would call them nationalists, maybe.

They seem to be: Anti-Immigration, pro-gun, etc. I guess that fits the description of many self-proclaimed american patriots, but I think a patriot wants the country to be best (while a nationalist says his country is the best, no matter the facts), that doesn’t need to mean he hates immigrants and stuff.

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This is from save where I maxed out max most if not all policies.
They seem to be affected by various policies like space programs and stuff that protect homeland.

to a degree, sure, but the top priorities seem to be anti immigration, pro guns, pro military, anti "all other countries (foreign aid, import tarrifs). Oh and also anti-equality.

I guess it fits the description of the democracy 4 patriots though.

Another issue: it seems weirdly easy to win in Germany. My first election I got 49% of the votes, 1% went to one of the other parties and 50% didnt vote at all.

I mean, maybe I am a politics god, but IDK.

Next issue: Germany starts with no state health service while it in reality has a quite strong state health system.

Still better health than USA with low public healthcare and healthcare tax credits :stuck_out_tongue:

Is this normal for democracy 4?

Yes.
Still I think average approval (popularity) should gravitate below 50%
Complacency and cynicism may be too slow and weak here.

That is if you don’t do anything for years, then average approval would get closer to 40% (forcing you to use electioneering stuff) with rare voters below 10% and above 70% approval rate - there could be random 5% - 25% of voters being “single issue”, where 5 or so most hated policies skew strongly their approval.

I think these kinds of election results came to be due to recent balancing changes. Might need further tweaks. (Mostly what changed is that there are way more non-voters now)

Yes tweaks are definitely ongoing, but it that was build 1.10, try 1.101, which is unannounced, but the latest build (1.11 soon, with france…!), because that fixes a bunch of things about Germany, and also tweaks some stuff difficulty wise regarding voter perceptions, ease of pleasing enviornmentalists, ease of raising GDP etc. I think that build is more challenging.

There are other things I really don’t comprehend if they try to make the Nations the way they exist now.

We don’t have legalization of cannabis in Germany, we DO have state health care though… there are many examples like that.

Also, unrelated: The events are basically the same as in d3 and repeat as often. I hope that gets worked on, because now it is basically choosing the same thing over and over again and only having to read the event title for it.

They are literally all new, except specific gameplay things like minister resignations.

They are literally all new, except specific gameplay things like minister resignations.

I think he meant to write “dilemmas”, as he mentioned choosing things.

Maybe increase dilemma timeout to 10 - 15 years?
That is no same dilemma again for 40 - 60 turns.

There could be option to set frequency of events, for example max frequency would be always 3 events per turn.
3 events per turn would be something like cruising in turbulent conditions, as stuff is constantly shifted around.

Sorry, yes, I mean the dilemmas. Too repetetive.

I actually don’t really read the events at all usually. I will read some in the future.

There are more dilemmas than people realize, but they need better balancing so the rare ones show up more, and there are way fewer repeats.
They are also easy to add new ones…but the biggest cost there becomes text translation. I do intend to eventually make decent mod tools that allow people with no code experience at all to write dilemmas. Its just some UI stuff…

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Over 110 triggerable events, not counting donor/minister/assassination/credit change stuff.
94 dilemmas in comparison.

I wonder if those aren’t working for dillemas:
0 = _random_,0.1,0.45, this example is from rural banks stuff.

They do work. Keep rural banks has triggered 2 times so far for version 1.11 (out today) vs 43 times for the most popular dilemma today. (We track this anonymously).
There likely are some events/dilemmas that are triggering very rarely, which is why we collect stats on them during alpha, and so I can eventually doa complete re-balancing of them to ensure they are all getting seen.
Its on my todo list :smiley:

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So this might not be germany specific, or I know it isn’t but:

In the “late game”, when you have managed all those pesky red bubbles from the start and survived the first one or two elections it seems to break balance completely.

The ministers tend to not disagree at all anymore with you, they are fanatical and very good at their jobs.
Also, you can basically eliminate unwanted parts of the population and then make speeches against them.
Not that you need to do any speeches (or manifestos) at all since you will win with 90+% all the time. And btw: the electionieering seems to not be implemented yet? I always have no activists and very little donor money, even though no one votes for anyone but my party.

At some point you are basically invincible, maybe the climate will become unmanagable at some point but so far no issues.

I hate that you have to become anti immigration, even though that is not how immigration and unemployment actually work.

I also hate that banning guns increases crime. I don’t see any evidence for that being true in reality.

I still have to try to play as anything than a liberal centrist/socialist, guess since this way is an automatic win (at default settings that is) at this point, I guess I have to try to become Stalin.

yeah that’s a common complaint. Late Game barely exists in this game.

Unless you try to be fiscally conservative :smiley:

That is trying to use cheaper policies to replace more expensive ones.
This would result in liberal/conservative right depending on how much you want to reduce spending.