I’m locking this to keep it simple and clear, but here is stuff that is coded and seems working in GSB 2 right now, that you fine people wanted (AFAIK!)
- Firing arcs supported, based on the weapon slot
- New Gunship class
- New Destroyer class
- New Dreadnought class
- Ships can be rotated during initial deployment now
- Fighters require carriers for deployment
- Fighters deploy initially within a carrier and are immediately-launched.
- Formation order now survives the death of any one member of the formation, and works as you would expect.
- Fighter squads can now escort other fighter squads, each fighter switching to the nearest target squad survivor if current target dies
- Missile modules can now have up to ten missiles in flight simultaneously, compared with the single missile in GSB1
Obviously I’m working on other stuff.