It seems everyone these days is building their MMORPG around the same model. Level grind + level cap, plus PVP plus safe non-pvp areas, Huge tech tree, ‘instanced dungeons’ and other such complexities.
All these MMORPGS have a flat-fee purchase + monthly subscription rate for unlimited access.
is there room for a different approach?
I want to see an MMORPG that charges me on a tiered rate. If I want to play an hour a week, charge me a few dollars a month, if I’m on an hour a day, maybe charge me $10 a month, 2 hours a day+ then maybe $15 or more a month.
I want to see an MMORPG without levels. Yup, you heard me, NO levels. NO level grind. no tedious tasks to build up points. Let me get better at combat by practice, and experience, not just putting in the hours. Goodbye to ‘gold farmers’. The games objective will be to have fun, not score points.
I want to see an MMORPG where there is some attempt at RP. I want to be immersed in a real online world, not just feel like im hanging out with the l33t H4xx0r clan who “WTB level 16 plate mail”.
I want to see an MMORPG all on a single server where I can hang out with anyone I know wherever in the world they are from.
Is this not possible?