A few questions on sim.csv & event overrides modding

an additional question)

#,GenerationalWealthGap,ECONOMY,0.5,0,1,HIGHBAD,icons_generationalwagegap,#,"StatePensions,0.25*(x^4)","FreeBusPasses,0+(0.08*x)","PropertyTax,0-(0.27*x)","GraduateTax,0.05+(0.15*x)","RentControls,-0.08-(0.08*x)","UniversityGrants,-0.06-(0.12*x)","Wages,0-(1.0*x)","Wages,0+(1.0*x),32","Unemployment,0+(0.75*x)","Unemployment,0-(0.75*x),32",#,"Young,-0.23*(x^3)","Equality,-0.15*(x^3)",,,,,,

This is one of the modified parts of simulation.csv in my direct modding attemps. ,"Wages,0-(1.0*x)","Wages,0+(1.0*x),32","Unemployment,0+(0.75*x)","Unemployment,0-(0.75*x),32" is the added as causes of Generational Wealth Gap. It’s intended to call the current wages & unemployment with 32-turn-averaged values of these at the same time, effectively measuring gaps of these values over time. However, when I tried playtesting it, links with 32 turns of inertia stopped working, displaying only 0% impact. I expected it to work since I’ve directly modified the sim.csv instead of writing them as overrides. (the bug reported at Issue with mods having delayed effects) Is it not allowed to have duplicate links in the case where source & target are both simulations? Or another bug on inertia links?