Adding new explosion effects


#1

For the new race I’m working on, I want the explosion flames to be blue. So I change the explosions section of the Paradigm Cruiser hull file to call exp_colfrigate, exp_colfrigatebreakup, and exp_colcruiser_plumecenter (I tried both uppercase and lowercase), create textfiles with those names and make them call the particle configs colcruiser_destruction_flames and collargeexp1_flames (they call the regular versions of the other particle configs), and create particle configs with those names that use colflames.dds instead of flames.dds.

Since I couldn’t find the original flames.dds, I copied and recolored armorglow.dds and renamed that to colflames.dds. However, when I try to launch a scenario with the Paradigm cruiser in it, I get the error “Unknown explosion type”. Anyone know how to make this process work properly?


#2

Total shot in the dark, what if you include the path:
TextureName = “data/bitmaps/fx/colflames.dds”

It seems like flames.dds, spark.dds, etc. are calls to items in hard code. But I don’t know.