I’m experimenting (testing tomorrow) a change that makes policies easier to cancel if already set to low levels. Previously every policy had a fixed cancellation cost.
My current plan is to do this:
The cancel cost is 25% of the original cancel cost plus 75% scaled by the current value. If thats less than 1, then its 1. If its les than the 'lower by 10% or less) cost, its set to that lower by 10% cost.
Example 1:
Policy cancel cost is 40. Lowering by 10% is 16. Current value is 0.5
Cancel cost is thus 10 (25%) + 20 (0.5 * 40).
so cancel cost is 30. Thats > 16 so its fine
Example 2:
Policy cancel cost is 40. Lowering by 10% is 16. Current value is 0.1
Cancel cost is thus 10 (25%) + 4 (0.1 * 40).
so cancel cost is 14. Thats < 16 so the final cost is 16.
This is just my internal stuff, obviously the game just shows you the current cost of cancelling
I’ll be playtesting this tomorrow internally, but thought I’d let people know what I was working on, so they could offer opinions. I know a number of people here, and on youtube have suggested this needed to be adjusted.