I always took the victories:attempts as giving an objective indication of the difficulty of a challenge - a map with few wins and lots of attempts suggests that, gosh, people tried pretty hard to beat that one.
But I just realised… While you can only ‘win’ once, for the statistics, every time you play it after that, you still add to the ‘attempts’ count. So if I play a new challenge, and beat it 10 ways with 10 different fleets… The challenge will then show 1 victory and 10 attempts, which I find a little misleading.
I have two solutions:
- Perhaps once you’ve defeated a challenge, subsequent attempts should no longer add to the total either?
- Add a third stat, ‘defeats’, which increases on each failed attempt someone makes before they manage to defeat the challenge, from which point onwards they only increase the attempts value, not the victory/defeat scores. This way attempts would continue to indicate the popularity of a challenge, and you could still gauge the difficulty based on the victory/defeat ratio.