I’ve heard a few people suggest this, and its something I’ve considered several times. The idea is basically this:
You could right click a ship on the deployment screen and select a deployment delay up to a fixed amount (maybe a minute?). The ship would effectively be offscreen until that delay at which point it warps in.
Visually this would be kind acool, and it gives you more options, but is it really of tactical use? Effectively you are just deploying a ship vastly behind everything else, as after the first time people play the battle, they will know when, where and what will warp in, so it’s not a true element of surprise.
However, it does offer greater tactical flexibility. Having ships effectively immune to enemy fire until X time into a battle, especially if they are fighter carriers decked out with repair modules… could be cool. And spamming the battle with missile magnets that draw enemy fire before a second wave of ships warps in could be interesting too…
The reason I ask, is that it would be something quite quick and easy to implement, although tbh I would need to check that this can go into challenges without causing mayhem…)
Anyway… I’;m working on mod supprot and expansion pack stuff, and would love to have something conrete to add to the main, core game, and this one strikes me as potentially good fun. Given that some people would assum all new features ate automatically good, is this worth the time spent adding it?