I know it’s not on the development list, and I’ve kind of hung out in the background reading what I can here and there. There’s an option I’d personally like to see added to the list:
Make the game a game.
Before I get slammed, I know it’s in alpha. My concern is that I don’t see where any of the fundamental components for my concern are. Currently, there’s basically 3 stages (barring resource arrival concerns and the like).
First: Build one of everything you can for the bare money you can squeeze it in, and then hit fast forward for a little while until you can do something else. While you’re building cash, build some research centers and let them get to work for phase 2.
Next: Optimize your plant. Start building out time savers to improve throughput. Do what you can to abuse the market.
Finally: Go nuts until you overload the resource controls making variants to avoid overwhelming the market for a single car type.
There’s no decisions, there’s no real challenge other than not shooting yourself in the foot by not biding your time. There’s nothing to base yourself against besides time trials. I adore Big Pharma which is what led me to come here and try out the Alpha version and to try to keep up with the development of this, but Big Pharma had the fundamentals of decisions.
Here’s a few examples of what I mean by decisions. I don’t mean “Do I go left or right with the production line”.
A) Opening moves. Do I husband up some cash to open another early production line with the current ingredients, or do I send off an explorer out of the gate, which pretty much guarantees I have to take a loan?
B) Do you chase the level 1 items, or do you risk going for level 2 out of the gate with large expensive lines that may, or may not, end up crashing their rating?
C) In your research, do you go after marketing/patenting or new ingredient area research heavily to control markets, or do you go up the tree towards new components to get more out of the ingredients you have to get ahead of the competition in new markets for old ingredients?
These are just a few examples. A lot of Big Pharma also involved “What the heck can I squeeze into this space” as well, which would influence your decisions based on what the factory building layout ended up looking like.
A while back I had asked about a roadmap for the development, this was part of why. I’m quite sure that you have the ideas there in the background, Cliff, but it’s more fun being a Pro Bono QA tester when the game has a bit more game to it.