has this runtime error been fixed?


Windowed version normal crashes anytime after 1mill to 6 mill
debug.txt

[code]----DEBUG FILE----
Windows 7 detected
GSB Debug File. App version Full 1.56
Desktop resolution is 1280 x 1024
Initialising Direct3D
Initialising global vertex buffer
creating render targets
success in initialising 3D
Initialising Direct Input
Finished Initialising Direct Input
Initialising Sound Engine
Initialised Sound System with 512 channels

Finished Initialising Sound Engine
gratuitousspacebattles/server/getmymessages.php?&username=Lonestar&id=5142-8413-1671-1&lastmessageid=517207
Start of SIM_Internet::OpenLink
End of SIM_Internet::OpenLink
SIM_Internet::DownloadFile(F:\Users\Timothy\Documents/My Games/GratuitousSpaceBattles/web/messages.txt)
SIM_Internet::DownloadFile ends
Not enough shells:…\src\SIM_KineticWeapon.cpp 402 (repeats till end of file)
[/code]

Drawdebug.txt

Initialising 3D Engine Driver : aticfx32.dll Description : ATI Radeon HD 4300/4500 Series DeviceName : \\.\DISPLAY1 Checking For Shader Support NumSimultaneousRTs:4 hal_caps.PixelShaderVersion >= D3DPS_VERSION(2, 0) About to Create 3D Device with width: 1024 and height : 768 Attempting hardware Vertex Processing Finished initialising 3D Engine Initialising Render target of 512 X 512 rt_ship rt_ship Initialising Render target of 1024 X 1024 rt_offscreen1 rt_offscreen1 Initialising Render target of 1024 X 1024 rt_offscreen2 rt_offscreen2 Initialising Render target of 1024 X 1024 rt_transition rt_transition titlescreen1024.bmp cwfont20.dds zekton16.dds debris.dds contrails.dds escapepod.dds escapepodengines.dds shield_impact.dds client_interlace.dds dialog_client.dds 19px_highlight.dds 19px_highlight_black.dds smokeclouds.dds runninglight.dds shield_collapse.dds border_depth.dds box_background.jpg textbutton.dds textbutton_h.dds circular_wipe.dds dialog_titlebar.dds menu_backdrop.jpg gui_scrollup.dds gui_scrollup_h.dds gui_scrolldown.dds gui_scrolldown_h.dds scenario_skirmish.dds scenario_survival.dds bg1_icon.jpg achieve_empty.dds achieve_bronze.dds achieve_silver.dds achieve_gold.dds tooltip.dds filterbuttons.dds square_box.dds square_box_h.dds square_box_brown.dds Federation Tiger Cruiser.dds Federation Falcon Fighter.dds changeracebutton.dds newshipbutton.dds bg1.jpg strip_fill.jpg strip_fill_red.jpg module_locked.dds f5.dds Alliance Alligator Cruiser.dds Alliance Swordfish Frigate.dds Alliance Cobra Frigate.dds federation_turret_pd_v2.dds fed_turret_miss_v2.dds fed_turret_auto_v2.dds module_engine_3.dds module_crew.dds module_powergen_v7.dds module_shield_multiphasic.dds module_armour_v1.dds gui_dragbutton.dds gui_sliderbar.dds deployment_range.dds fillbar.dds progress_bar.jpg loadscreen_redemption.bmp star.dds beam_blue_atlas.dds kinetic_blast.dds turrets_federation.dds shield_blast.dds shield_scroll.dds shield_blast2.dds normal_shield.dds armourglow.dds radiation.dds f5_damaged.dds particles.dds engineglow.dds engine_colors.dds f5_hulk.dds breakup_alpha.dds tractor_beam.dds tractor_beam_alpha.dds beam_green_atlas.dds turrets_alliance.dds alliance_shield.dds Alliance Alligator Cruiser_damaged.dds allianceengineglow.dds Alliance Alligator Cruiser_hulk.dds turret_blast_purple.dds Alliance Swordfish Frigate_damaged.dds Alliance Swordfish Frigate_hulk.dds plasma.dds Alliance Cobra Frigate_damaged.dds Alliance Cobra Frigate_hulk.dds minimap.dds battle_buttons.dds fleet_overlay_icon.dds green_score.dds red_score.dds missile_flare.dds missile.dds bullets.dds target_overlay_line.dds range_marker.dds blastglare.dds shockwave2.dds button_close.dds button_close_h.dds alliance_turret_energy4.dds alliance_turret_energy5.dds alliance_turret_gun.dds plasma_turret_v2.dds alliance_turret_missile.dds tab.dds tab_h.dds tab_selected.dds survival2_icon.jpg survival2.jpg Alliance Wasp Frigate.dds Alliance Shark Cruiser.dds loadscreen_isis.bmp beam_orange_atlas.dds lightning.dds repairbots.dds turret_blast_yellow.dds Alliance Wasp Frigate_damaged.dds Alliance Wasp Frigate_hulk.dds Alliance Shark Cruiser_damaged.dds Alliance Shark Cruiser_hulk.dds ecmshock.dds ecm_beam.dds Alliance Python Cruiser.dds Alliance Python Cruiser_damaged.dds Alliance Python Cruiser_hulk.dds turret_blast_red.dds Alliance Stingray Cruiser.dds Alliance Stingray Cruiser_damaged.dds Alliance Stingray Cruiser_hulk.dds ecmshockbeam.dds

And it will crash with all effects on or off as it does not matter.