It would be really neat to be able to have policies that directly affect the turnout for certain voter groups; many policies that would do so have been hotly debated for many decades, especially recently. Altering turnout could be really interesting, greatly increasing or decreasing the importance of people that only moderately support/oppose you, among other things.
For modders, the benefit would be that values wouldn’t be modified as a strange side effect of policies that attempt to change turnout by proxy via population. For instance, in real life a decrease in the age to vote would never make schools more expensive due to higher pupil numbers.
A glance at votertypes.csv seems to imply that this is already modeled in some form, but without a way to influence it AFAIK.
Examples of policies that could influence turnout include:
- Voting age: Increases/decreases youth turnout, of course.
- Mail-in voting: Increase for everyone. Perhaps increases for others as well?
- Voter ID laws: Decrease in turnout for the poor and ethnic minorities, who may have difficultly getting the proper paperwork.
- GOTV campaign: Slight increase for everyone.
- Compulsory voting: Strong increase for everyone.
- Election day holiday: Slight increase for everyone, increase for the poor who wouldn’t have to lose hourly wages to vote.
- Availability of voting locations: Decrease for the poor and rural, if they have to travel quite far to vote.
- Online voting: Increase for the tech-savvy youth, small decrease for the poor with subpar internet access (I believe there was a policy somewhat like this in Clones and Drones).
- Prisoner/felon voting: Increase for the poor, since much crime results from poverty.
- Naturalization laws: Increase/decrease for ethnic minorities, depending on how difficult it is to become a voting-eligible citizen.