apologies if this is already been reported (I thought I read about it somewhere, but cannot seem to find it anymore)
I noticed some ships recently have been absorbing HUGE amounts of punishment without dying recently. The most specific example I have is on the first mission against the Empire (forget what its called ) I discovered I could be extraordinarily cheesy with 150 pilots and throw out 9 squads of fast fighters and blow the hell out of the opposing fleet. In a matter of 2 minutes the entire upper battle formation of the empire was destroyed, except the “Bellator” – which continued to absorb damage… and keep taking it. Parts of its armor were flashing red as if the fighter laser’s were hitting it, yet no damage seemed permanent. In the other post I thought I read some suggested it was the armor repair module acting instantaneously instead of over time, as it is supposed to. The thing is I stuck the game in 4x speed and just waited. The ship never so much as blinked while everything else around it died. I couldn’t let it run long, as I had to move, but each time I test it for as long as I’m willing to let it go, the Bellator never dies.
on a related note I noticed this with the rebel ship “'Talent” in one of the missions (I’ll go back and find out which one if need be) where it seemed to be invincible until my fleet brought all weapons to bear on it, at which point I’m pretty sure it vaporized in a record 5 seconds, but until overwhelming fire power was brought to bear, it continued to resist.
The Bellator was never destroyed until I re-did the mission with 6 missile boats supporting my 9 fighter squadrons (an extraordinarily cheap combo that won all 3 levels of this mission without dropping below 90% anytime)
Just thought I’d report it.
and yes, I’m running 1.06