In the manual, it says p3 “Without armor penetration being higher than the AVERAGE armor strength for a ship, the shot will bounce off,(…)”. But it seems that it is actually, the TOTAL armor strength that is taken into account :
I have organised a fight with 1 cruiser against some fighters.
- 1 armor only. The armor takes damages from the first fighter shoot
- 2 armors. For a while, the armors take no or very little damage. After a level of damage, it is wipped out quickly.
If the shot bouncing was governed by the average of the armors, the behaviour with 2 armors would be the same (lots of damages since the beginning) as with 1, (except that it would be depleted twice slower). There would not be that first stage with good resistance.
That behaviour seems quite fine to me, but the manual might be wrong here…