DLC or no DLC, that is the question
- no DLC
- Social Engineering
- Extremism
- both DLCs
0 voters
Since the dawn of mankind civilizations need energy, today is the day the countries of Democracy 3 must no longer rely on oil-eating power generators
(or whatever they use to produce electricity)
[size=125]what do you get?[/size]
tba
[size=125]current Version[/size]
emod 0.5.zip (145 KB)
icons missing, some descriptions missing
If you are playing without DLCs,
stick to the Nightly Builds, NON-DLC version will probably come
OR download the current version and ignore the error messages
emod.zip (130 KB)
emod se.zip (129 KB)
LET ME KNOW WHAT YOU THINK SO FAR, CRITICISM, IDEAS ETC. ARE WELCOME
also, are there any mods you use that won’t work together with mine? let me know i’ll have a look and see if it’s possible to get them running
[size=120]former versions[/size]
[size=110]UPDATE 02/06/2014[/size] v0.5
[size=90]policies
- some new test policies
simulations - Total Primary Energy Production
- Total Energy Consumption
- Total Balance of Trade
- Energy Imports
- Energy Exports
- Energy Intensity of GDP
- Coal and Gas Price/Demand/Supply
Dilemmas - Urea Bioreactor Elektrochemical System
- Floating Nuclear Power Station
- Floating Wind Turbines
- Space Solar Power Station
known bugs - missing icons, descriptions
- (simulation might creep out)
- some policies could have no effect
- policies tend cost the same
[/size]_______________________________________________________________________________
[size=110]NIGHTLY BUILDS 28/04/2014[/size] v0.4999…
[size=90]policies - some new
- some deleted
simulations - revised Energy Production Sim
- revised Energy Price Sim
- revised Private Energy Sector
known bugs - no icons, descriptions
- simulation might creep out
- some policies have no effect
- policies tend cost the same
- there is a small chance you will never get enough electricity[/size]
all in all lots of work to be done like - revision of Demand Sim
- fine tuning etc
special thanks to SenZe for his ideas
[size=110]UPDATE 31/10/2013[/size] v0.3
[size=90]- some tuning to equations
- implemented testmod simulation
policies - Nuclear Energy Tax Credits
- Fossil Energy Tax Credits
- Nuclear Energy Subsidies
- Fossil Energy Subsidies
simulations - Renewable Energy Production
- Fossil Energy Production
- Nuclear Energy Production
known bugs - fossil/nuclear subsidies and fossil tax credits have no icon
- simulation might need about 2 rounds to stabilize[/size]
[size=110]UPDATE 27/10/2013[/size] v0.2
[size=90]- icons (except for situations)
situation
- energy price shock
policies - clean energy tax credits
- electricity tax
simulations - energy price
other changes
some changes to equations[/size]
[size=110]RE-UP 26/10/2013[/size] v0.1a
[size=90]- fixed path in emod.txt
(thanks to joaco335)[/size]
[size=110]UPDATE 26/10/2013[/size] v0.1a
[size=90]policies
- monorail fixed
- science funding no longer demands energy
- military spending demands energy
(thanks to scylfing)
simulations - influence of demand on supply lowered
- higher start value for supply[/size]
[size=110]UPDATE 21/10/2013[/size] v0.1
probably the best change ever:
[size=125]you no longer need to overwrite core game files[/size]
[size=90]situations
- energy shortage (new effect on gdp)
simulation - energy demand
- energy supply
- energy transmission loss
- private energy sector
original core policies
same as before, some slight changes to equations[/size]