[MOD] Explorer costs


#1

The costs for scientists are in scenarios.data (researchSalaries, researchHireCost)…

Can I change the costs for the explorers too?


#2

Yes. My suggestion is to export a Custom Game map. Find the .map file and open it. It will list all the available settings. Then just add the ones you want to the “gameSettings” object in scenarios.data.


#3

explorerSalaries and explorerHireCost were obvious,
but I added the lines in the wrong place in scenarios.data and thought the code is wrong because of the error.

Now it works fine! :slight_smile:

Thank you soo much!

Edit: I just saw, that I tried explore instead of explorer