[MOD] Explorer costs

The costs for scientists are in scenarios.data (researchSalaries, researchHireCost)…

Can I change the costs for the explorers too?

Yes. My suggestion is to export a Custom Game map. Find the .map file and open it. It will list all the available settings. Then just add the ones you want to the “gameSettings” object in scenarios.data.

explorerSalaries and explorerHireCost were obvious,
but I added the lines in the wrong place in scenarios.data and thought the code is wrong because of the error.

Now it works fine! :slight_smile:

Thank you soo much!

Edit: I just saw, that I tried explore instead of explorer