So here is my current map from 1.07.
First on the throughput stuff… I actually adjust my entire production line around the time it takes to Fit the Front Axles (First Step in the Production line)… which takes 4.08s when fully upgraded with Extra Robots.
I do that by making everything else run slightly faster than 4.08s, either by using more slots where necessary or just by upgrading slots with Robots until they are below the threshold.
That way I never have any nasty backlogs in my factory and everything produces as fast as it can.
I’m aware of the fact that it’s not entirely possible to get certain slots to work around ~4s, some of them are probably even working at 2.5 or 3s and therefore are a lot idle, but well, I can live with it if it only happens at a few stages.
At least I have somewhere about 66% Running time… constantly. No sudden drops, nothing:
That’s the best I can get currently using 2 production lines each of which is able to produce a car every 4 seconds, so effectively exporting a car every 2 seconds. Also it is able to produce 512 design variants. Each of the 2 production lines has a unique set of 8 options that are or aren’t installed… effectively creating 2*2^8 = 512 variants. Yeah an awful lot of clicking at first export but once you are through with that it’s epic. I can even sell them at 75-100% premium because I seem not to overflow the market too much due to having all these variants.
Yeah, it’s a custom made map I fiddled together in the text editor because the map editor ingame is too buggy. It’s only to stress test the engine and find bugs etc… so no serious playthrough. I know the amount of importers is quite unfair and unrealistic compared to the stock maps the game comes with. xD But apart from that I started with the same budget as a regular medium sized map and no research unlocked.
I might be able to improve the uptime with an even bigger factory which allows me to adjust the amount of slots/robots better to match the desired throughput… but I guess that will have to wait until 1.08 because currently most of my maps get busted quite fast due to the notorious Resource Pending Bug.