In some cases the nearest Resource Importer is skipped so a far away Resource Importer will be queued.
After save-and-load this will can be fixed.
How to reproduce:
- start a new game with ‘Giant Factory’
- build a new production line as shown at the picture
- add a second Resource Importer at the spot that is closest to painters
- watch the resource movements to any of the Supply Stockpiles
Or:
- Load the attached savegame
routing_1.14.xml (308 KB) - remove the resource importer at the spot that is closest to the painters
- re-place the Resource Importer after a few minutes
- watch the resource movements to any of the Supply Stockpiles
Even after 5 minutes the Supply Stockpile request new resources at the first placed resource importer even if the newly placed importer is closer.
Slots that can’t get their components from a supply stockpile (like the Painter and Fit Accessories) work fine so at all the sections are supplied like this:
The last picture is from an earlier savegame (game version 1.13) so it’s not 100% identical to the savegame and screenshot above but the behavior is still the same.
[Edit 2017-03-26]
One more example from later but same savegame.
autosave.rar (420 KB)
At that point I’ld like to have a chance to make the routes/source visible like the moving resources.
/Edit]