I recently bought the game a few days ago.
I noticed one thing in particular. I end up with a set of policies (always more or less the same) that are quite good, keep on getting me elected with 90-100% and give me a surplus. That is, with most countries. Quite good as in:
little poverty, little unemployment, no crime, no violent crime, high lifespan, high air quality, average working week, high gdp, low car usage, high literacy, high productivity and whatnot.
In fact, I have never been able to beat unemployment in Poland, despite using every single method I could think of to do this (although I got almost 100% votes ). Also, I have only been able to get the Really good economies with Britain and Sweden.
Oh yeah, and I’ve only found ways to reduce smokers, drinkers, motorists, religious and poor (I can think of an excellent way to reduce wealthy, but why would I do that?) groups, whereas I haven’t found a way to increase any other group but religious, smokers, drinkers (reversal of policies), farmers and retired people.
So I do have a few questions. How random are situations, if at all? Are they purely dictated by policies or are there actually challenges further in the game where situations arise that require heavy management?
Are there more groups that can reduced, increased? if so, any hints?
I noticed that maternity leave seriously reduces productivity, while there is the childcare provision that equally improves parent approval as well as productivity. It seems that maternity leave is only there to increase parent approval and leave you with less income. Is there anything hidden about the maternity leave?
And I am still working on getting some of the trophies