Legedi and I were have a discussion this morning about super fast fighters and dog fight issues. Our idea was that instead of the ability of a ship to hit another ship being the weapon tracking speed and the ship target speed, there should be an equal factor applied to the speed of the ship firing improving the effect of the shot. This would accomplish 2 things which both I think would be a vast improvement.
Ships sitting around doing nothing would not have the same advantage of ships actively moving. So Frigates flying around attacking a cruiser that was standing still would be more effective than a stand-still frigate firing at a cruiser that was actively retreating to heal
Super-fast fighters would be effectively combated against using a matched set of super-fast fighters. This would promote active dog fighting and prevent the endless loop of fighters attacking fighters but never hitting
I think this makes good logical sense in real world (haha) application. The weapons tracking speed would only need to overcome the relative speed of the target, not its actual speed.