Until now each ‘mission’ has been very simple, just a pre-set map with some expansion opportunities, importers & exporters and starting cash, with no real objectives to aim for and no achievements or difficulty settings. Obviously I want to improve on this:
Although I think its important to always support sandbox, and thus allow people to play continuously without caring about objectives, I would also like to include optional ones for each mission. here is my current thinking:
3 difficulty levels to be chosen for each mission, easy, medium and hard, which will affect a number of variables, such as the starting funds, costs of production slots and facilities, power costs and rent etc.
For each mission, a number of defined objectives such as:
Produce X cars (of any type) within Y hours.
Earn a total revenue of X in Y hours.
Achieve a consistent throughput of X cars per hour over Y hours.
Produce X cars with feature Y by date Z.
Personally I quite like achievements and objectives, although I know some people prefer a total sandbox, even without financial limitations, so I’m hoping to keep everybody happy. Any thoughts?