So at last I’m getting around to introducing the new modules into the game, and some of the first ones include re-implementing the old shield support beam. This was already in GSB1, with only the empire 9as I recall) having it. It’s back in GSB2, although I’m not sure if every race will have it yet.
The shield support beam basically is a remote projection module which connects two ships and lets one ‘project’ shield energy onto the other. the beam module both generates and projects the shield strength. The idea is that it is a ‘support’ module which lets a small ship help protect a big one.
Although shields in GSB2 are no longer depicted as bubbles, I use that bubble imagery to indicate when support beams are in use. Different colors represent different capabilities…
In that screenshot, 2 destroyers are following (in formation) a dreadnought and using remote propulsion (blue beam) and tracking support beams (green) to support the dreadnought in front. Effectively, they are tugs, allowing the dreadnought to be highly armored and shielded, without wasting power or slots on too many engines. Once the ship is pushed into the heart of the battle, the destroyers an effectively be sacrificed.
Right now the system supports:
- Propulsion beams (for tugs)
- Recon beams (boost tracking speed of target)
- Shield Support Beams (boost damaged shields)
I’d like to know what people think of the mechanic. I think I may have to cap the number of identical type beams connecting to each ship to prevent people chaining 100 destroyers and using them as a railgun to fire dreadnoughts :D.
I think the effectiveness of the beams needs to be very high, as they come with the penalty of needing to co-ordinate two ship positions, and the vulnerability that exposes. It needs to be worth doing this, rather than just plonking the equiv generators on the target ship.
Also, there is a system where the beams don’t work on fighters, and ships look for the nearest cruiser or dreadnought to support, and if they find none, then consider other destroyers and frigates. These beams will be destroyer-only modules, as that is the support-role class.
I’m not 100% happy with the visual effect, as it evokes ‘shields’ too much, even for propulsion, but every other effect I tried looked worse. I am open to tweaking ideas. I may have to tone down their brightness, maybe work on some kind of scrolling effect to show direction of flow.
Thoughts?