After playing with alpha 1.18 for a while, I decided to hop onto the forums and give some feedback on some things that might deserve some attention.
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I don’t remember if right clicking to delete was a thing before, but I both like it and hate it. Its far too easy to remove something by mistake. I think this could be fixed with ether an “Undo” button, or by allowing players (like myself) who tend to right click by mistake too often to change a setting requiring say Shift + RClick. Using Ether or both methods would be fine.
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I managed to play a few hours of 1.17 before 1.18 came out (lucky timing I guess), and the rate at which the AI researches is MUCH better now. That being said, in the late game, I found that the cars I was producing, with all the bells and whistles were worth less then the basic model I started with. Although I can make up for it in volume, it somehow feels discouraging.
I would like to see some tech remain forever rare. Some should also be common but never universal. This would go a long way IMO.
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I ran into an issue in the game where the AI researched “Start-Stop engine” and due to it being “Universal” I am losing value on my cars without it. The thing is, I have not found out how to produce these. I couldn’t manage to manufacture them, couldn’t upgrade any of the fit engine sub stations for it. Until I have the ability to produce/upgrade that on my cars, I would like it if the AI didn’t research it and reduce the value of my cars. This is of course assuming I am not just missing something obvious, which I could be.
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I have a factory (savefile provided) that works great on normal speed. When the factory is set to x3 speed however, things start to break down. From what I can tell, resource conveyors, or importers cannot keep up with the factories trying to pump out cars. I assume that if a production line runs smoothly on normal speed it should in theory run the same on x2 and x3. I have not tested this issue on x2 speed but I can confirm that with this save file it consistently works well on normal and consistently backs up on x3.
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I noticed that the “+” symbol to open up categories in the build menu sometimes decided to not work. If I moved the mouse away and back, or jiggled it a bit the “+” would then work. It makes the UI feel ether unresponsive, or like the hitbox for the button is smaller then it looks like it should be.
Other then those things I’m enjoying the current version very much. Glad I found this little gem.
Medium 1.18.xml (958 KB)