Hello there.
Yesterday I played the game again after a few weeks and I am so sorry to say this with such harsh words but the new economy model is garbage. Take a look at the attached picture.
I am not that far into the game. What I did was I researched the process specializations (because you cant put most things in the car without) and then started researching all the extras. By the time I finished the first few ALL and EVERY one of the extras is marked as universal which means I get nothing for it.
I have been a gamer for over 20 years now and for me gaming is fun when it feels good, when I get something for the things I accomplish. This can be a nice little cut scene for advancing the story, a little reward from the quest NPC or more profits in a tycoon management game. But this systems gives me nothing. I can stuff my car with all the extras in the world and I get nothing. So why bother? Because the game penalizes me for not doing so. my current car only sells for 12760. That is 7000 less than the first I produced which had no extra at all. And that doesn’t feel good at all. It’s like back at school when I didn’t do my homework
So I don’t like it at all and I really think you should change it before you go into early access and a wider audience.
Here are a few Ideas how:
1.) Lower the research speed of the AI.
I am not entirely sure but I got the feeling the AI doesn’t need to research the process techs because after I finished these they had already researched most of the in car technologies. If this is right, lower it even more. A normal player should always be able to stay ahead of the curve to get the feeling of accomplishment I was talking before and not only for a week.
2.) Set a minimum rarity for some parts
Think about it. A BMW M5 costs more than a for example Seat Ibiza. Why? Not only because of the power but because it has these nice features which are not common in low budget cars like heated seats or automatic window wipers. And when you ask players what cars would you like to build of you can mange a car factory in a game most if not all of them would answer with some high class cars like BMW, Mercedes or Aston Martin. Because it feels better then producing Seat Ibizas.
To give players this feeling of producing nice expensive cars, in other words to give them an accomplishment after researching so much stuff, let most of the techs never drop below common. Some even never below rare like adaptive cruise control. Even in a BMW you have to pay premium to get this.
3.) (only minor) Rename the availability “universal” to expected.
If you mean “A car is expected to have that” by calling it universal why call it universal in the fist place? Its much more clear this way.
I hope you read this Clifsky and think about it. I like the idea of the game but if I had to review it on my YT channel with this economy model I am sorry but I would call it a bad game.