the game badly needs a smoothing of the learning curve - i was chatting to a couple of friends who i induced into playing (by dint of pointing at the url and saying “look! shiney!”… not hard :), and their immediate reaction was that the first scenario was impossible without learning most of how the game works - you can’t just deploy more of what you have, you have to design whole new ships from scratch - and ones that’ll actually work.
could there be some sort of sarcastic guided tutorial (skippable of course) something like:
“oh look what we were sent. these ships are useless. well, lets send them off and see what happens” …
“shocker - they died.”
"right, here’s what you’re going to do: requisition a new ship design (click here), pick a cruiser hull and as that last lot just couldn’t get through the shields - fit out some of weapons… they’re good on shields. some engines, crew. there. but we’ll also need something to get the fighters, so do this…: " …
“right, lets try those.” (battle goes better)
because as it stands, there’s a non-trivial number of people who won’t get beyond the first scenario. which’ll be a very real problem when it comes to being a demo version.