Stockpiles seem to be very unbalanced at the moment.
The loading frequency is way to low in comparison to normal(upgraded) importers.
I see stockpiles as a buffer between manufacturing and mounting stations and those buffers require space and money, but should increase productivity as enough goods are always in reserve to keep the machines running. What happens in production line is that the buffers are actually so slow that it’s better to avoid them alltogether.
In the attached screenshot I placed three stockpiles between three window and two wing mirror fitting stations.
I set all fitting stations to prefer local sources (I did a similar setup with the door panels that were actually manufactured by me). As a result all stations are waiting for resources, it doesn’t matter how many stockpiles I put in there - even if I have one window fitter and have one stockpile deliver windows and one deliver servos I am waiting for resources 50%…
The point isn’t only that the importer works better without a stockpile interfering, but that a manufacturing of parts lacks in the possibility to distribute those parts effectively.
I see three solutions to this:
- Increase loading frequency according to research to keep up with importers, (maybe) even surpassing them. While drastically increasing cost to keep stockpiles. Easiest one programming wise.
- Have an upgrade for the stations (imagine two layers of storage rack) that increases the storage space (especially if complexity increases and you need servos sensors and other stuff for one step of production, there are stations that have a really small storage and then have to idle, waiting for newly ordered components…). Isometrically shifted second and maybe third layer of stockpile, some textures of steel construction for racks.
- A placable mini storage extension that has to be placed right next to the stockpile of the different stations and delivers instantly without need for resource conveyors. Easy to place but maybe hardest to implement as you have to differentiate between stockpiles placed next to two production sites… which one belongs where?
Thanks for reading, apart from that I really enjoy the game.