Well then, here’s another of these topics. You asked for it, cliffski One paragraph per issue, because doing bullet lists in BBCode is awful.
Alt-tabbing causes a black screen. Already reported several times. Workaround is to play in windowed mode.
Scrolling. Edge scrolling only scrolls if your cursor is close to, but not exactly on the edge. Arrow keys are not a good substitute for me because they are on the wrong side of the keyboard (lefties might be very happy with it though). I would really like to have some drag-to-scroll button. The first thing I tried was dragging the right mouse button, so I guess that’s customary in the games I play…?
Zooming. Mouse weel zoom works OK, but it would be better if it zoomed around the location of the mouse cursor, instead of the centre of the screen. That is, after zoom, you’d still have the same tile under your cursor as before, if that makes sense.
The game stopped responding when I got back to it after typing it. Music still played, but no input was being handled anymore. I’m not sure the game was still running or not, because I didn’t have moving bits on the map yet. This is going to make it a bit annoying to type more feedback while I’m playing, or look at your FAQ and Getting Started Guide.
The game window (when in windowed mode) spawns at the top left of the screen. That’s a pity, because it’s covered by my taskbar. Best to center it though, even for people with a non-funny configuration.
The floor pattern is very noisy and distracting, and when zoomed in, makes it hard to see where tile boundaries are (because each tile is made of 4x4 subtiles which again are made of 2x2 subtiles). I would suggest something more boring like concrete, maybe spiced up with some decals (drains, stains).
Once you’ve started dragging a conveyor, there’s no way to cancel the drag. I would suggest that both right-click and Esc should do the trick.
Resource conveyor graphics sometimes overlap each other in the wrong way. The blue poles being drawn in front of the red rail, when they should be behind.
That’s it for now, more to follow later…