Why hello, my comrades. I’ve decided that I’d like to make a mod around my favorite class of ship, the fighter. I’ve already started on making ships, and have so far completed three new Imperial fighters. I intend to add several new fighter hulls to every race, as well as adding new modules to make fighters much more diverse.
Also, would the folks that posted modules here that are fighter-based mind if I based some modules off of those, balancing and tweaking where needed?
PS: I’ll be on vacation for the two weeks after tomorrow, and thus there will be no updates in this topic for quite a while. (maybe) However, I intend on at least making the sprites for the fighters while I’m away and without internet.
[size=150]Imperial Rubicon Bomber[/size]
Crossing the Rubicon means death, as Julius Caesar once found.
The Rubicon bomber is probably my favorite new fighter thus far. It features three standard module slots and two hardpoints, making for a bomber that can actually be heavily armed, unlike the original empire fighters, which consisted of two standard modules and a single hardpoint.
[code][config]
classname = fighter
name = Imperial Rubicon Bomber
guiname = Imperial Rubicon Bomber Hull
sprite = Imperial Rubicon Bomber.dds
damagetexture = Imperial Rubicon Bomber_damaged.dds
hulktexture = imperial_hulks.dds
hulkUVstart = 0
hulkUVend = 3
width = 9
height = 9
powerproduced = 4.0
cost = 45
racename = empire
unlockcost = 4200
lockable = 1
[bonuses]
0 = SHIELDBOOST,0.10
1 = ARMOURBOOST,0.10
[runninglights]
0 = 128,177,200,3,2
[contrails]
0 = 80,214,40,200,2.0,4
1 = 176,214,40,200,2.0,4
[targets]
0 = 43.00,153.50,1,1,4.00,99.00,82.00,208.00,SHIP_EMMITER_SMALL,
1 = 116.00,89.00,0,0,
2 = 181.50,104.00,1,1,150.00,39.00,213.00,169.00,SHIP_EMMITER_SMALL,
[slots]
0 = 112.00,172.00,STANDARD,
1 = 92.00,110.00,TURRET
2 = 164.00,110.00,TURRET
3 = 128.00,60.00,STANDARD,
4 = 148.00,172.00,STANDARD,
[explosions]
0 = 0,128,128,EXP_STARTBREAKUP
1 = 0,128,128,EXP_FIGHTER_DESTROYED_LOD
2 = 0,128,128,EXP_FIGHTER_DESTROYED
3 = 0,128,128,EXP_BLASTGLARE
[/code]
[size=150]Imperial Fortuna Heavy Bomber[/size]
O Fortuna, like the moon, ever changing.
The Fortuna Heavy Fighter has four slots for standard modules and one hardpoint. This makes it not much more armed than a standard Imperial fighter, but probably more armored and shielded, and it might have a generator than can provide power to a stronger weapon than the standard.
[code][config]
classname = fighter
name = Imperial Fortuna Heavy Fighter
guiname = Imperial Fortuna Heavy Fighter Hull
sprite = Imperial Fortuna Heavy Fighter.dds
damagetexture = Imperial Fortuna Heavy Fighter_damaged.dds
hulktexture = imperial_hulks.dds
hulkUVstart = 0
hulkUVend = 3
width = 12
height = 12
powerproduced = 2.5
cost = 32
racename = empire
[bonuses]
0 = SHIELDBOOST,0.1
1 = SPEEDBOOST,0.1
[contrails]
0 = 128,240,40,100,2.0,4
[targets]
0 = 62.50,205.50,1,1,29.00,168.00,96.00,243.00,SHIP_EMMITER_SMALL,
1 = 152.50,127.00,1,1,119.00,87.00,186.00,167.00,SHIP_EMMITER_SMALL,
2 = 193.00,215.00,0,0,
[slots]
0 = 198.00,160.00,STANDARD,
1 = 70.00,160.00,STANDARD,
2 = 90.00,100.00,STANDARD,
3 = 174.00,100.00,STANDARD,
4 = 132.00,72.00,TURRET,
[explosions]
0 = 0,128,128,EXP_STARTBREAKUP
1 = 0,128,128,EXP_FIGHTER_DESTROYED_LOD
2 = 0,128,128,EXP_FIGHTER_DESTROYED
3 = 0,128,128,EXP_BLASTGLARE[/code]
The ships posted thus far need some editing in the sprites, but those are the basic images. I’ll be posting more of these in this post as I make them.