I’ve been finding that when I lose games, it is very, very rarely because I lose an election, and almost always because I’m assassinated.
Generally, it seems like the assassination mechanic seems rather extreme, and particular groups seem very prone to it. Multiple times I’ve been assassinated by liberals even while their bar is yellow, not even red, and they seem far more likely to try to kill me than even other groups I’ve angered more. I think this is particularly problematic because the liberals I’ve found very difficult to keep happy unless you really go out of your way to please them. If you’re trying to court the religious or conservatives, it seems all but impossible to not have the liberals plotting to kill you. Comparatively, catering to the liberals and ignoring the conservatives and religious doesn’t seem a path that is as likely to lead to sudden, bomb-assisted death.
This is particularly jarring when it can happen despite having incredibly good overall approval. My most recent game saw me assassinated by liberals while having a >90% approval rating, and even amongst the liberal focus group, only 4 people disliked me at all and only 1 had an approval of less than a third (and those that disliked me did so primarily because they were wealthy capitalists, not because they were liberals).
This seems to unreasonably pressure you into a particular play-style, as even relatively mild conservatism is harshly punished. More broadly, I also think that even among the other groups, assassination comes far too quickly, and is far too hard to avoid. I’d also be interested to know if policies can assist you, because I’ve tried running a strict police state (lots of police, police drones, wire tapping, lots of CCTV, high tech spy agency, well equipped military, etc.) but this didn’t really seem to do anything to prevent my untimely demise. It would seem like these kinds of policies should help you avoid the problems of terrorism, at least to a degree.