turret size


#1

is there any way in which to control turret size? i have tried various sized turret graphics looked through the modules files, ship files all over and the only way i have come up with so far is to have large amounts of blank space in the graphics file itself. the same turret image at 512x512, will be just as large as if the image is 256x256. is there something i am missing or is the size of turrets pretty hard coded. i am trying to make a fairly large turret i want it to be somewhere in the order of 1/3 to 1/2 the width of the ship it is on.


#2

To control the turret size there is a option in the module

soundvolume = 1.0
texture = “lightning.dds”
tracking_speed = 1.7
turret_sprite = turret_las_v2
turretsize = 12.0
weight = 66
slot_type = TURRET
uisortpos = 1100

To control the ship size there is two option in the hull

sprite = Alliance Alligator Cruiser.dds
damagetexture = Alliance Alligator Cruiser_damaged.dds
hulktexture = Alliance Alligator Cruiser_hulk.dds
width = 170
height = 170

powerproduced = 8
cost = 120
racename = alliance


#3

ah thank you so much wasn’t looking for or expecting a single value though now that i think about it having both an x and a y value for a turret seems a bit silly still thank you very much for pointing it out. seems very simple now and all those hours of frustration were most defiantly wasted. still at least now progress may continue.