Dear Cliffski,
thank you for the alpha!
Sorry for the long post, in advance.
I’ve been playing the game for hours now. I’d like to share some of my user experience.
I know it is not final, and not optimized now. But it took me a very short time to max out the basic features. (Still enjoying so much! )
I mean, when I start a new factory, I always place 2-3 simple production lines to make some money, a lot of research offices, unlock all the producing slots quickly, and then start to create a really big line with all the stations included, all the production steps separated as possible. Paralell duplicating the slow parts, to reach an 8 sec “technology time”, to match the export speed (or even double the export slots, and try to go down for 4 sec cycle time). And done
It is easy now, beacuse of the great starting budget. And the research office is very cheap to purchase and run.
I tried, that I add only one “sub-slot”, for example to make the front axle, before the complete chassis assembly slot. I was hoping, that if a car has a part already installed, then the combined assembly slot is skipping that part, as it is already made. But it is making the same process again.
Maybe it could work that way, if possible, that some parts can be installed in different order.
First time i placed the rear axle first, and the front second. Took me 5 min to figure out why the production is not starting.
So, it would be nice, if the research would be harder, but i could instantly add a sub process in front of (or behind) the combined starter slot, and make benefit from it. Maybe manually turn on and off the sub processes, to let the following sub-slots make those.
Like, if a slot gets a car, which already has that item installed, it just skips and passes forward. And if one task is disabled, it is passing forward (if there is a sub-slot following for that task)
Other thing. When i started to make the car upgrade features (abs, aircon…) and i added the upgrades to the line, there was a lot of “new model” notifications, even if i dont want to produce that modell, made only 2-3 pieces of that model while setting up the line. It’s okay (a bit annoying though) but it would be great if i could delete the models that have 0 cars in stock and i don’t plan to produce anymore. I see the hide out of stock feature, but it does the same with those cars, that i want to keep, just currently doesn’t have one.
Maybe random generated default names for new models? Based on the equipment’s level. I don’t like to name them always. First I started to number them, then write something based on what it is equpped with, then i went down to hitting the keyboard like sadkhfvsjkljk.
One visual bug: the “fit brakes slot” is showing wrong graphics when i am placing them (2 conveyors under the green highlight, instead of the stock pile).
I always get bottleneck with the fit valves, and some times with the fit wheels part. The conveyors have to import 8 pcs of valves for each car, and it really doesn’t want to fill up the pile. I know the import algorithm is under upgrade now.
I am still on 1.01, will upgrade now to 1.02.
With the printscreen button, the game hangs for a few frames, and makes a shutter sound. Is it saving the screen somewhere?
Keep on coding! Your game will be awesome!