I’ve created 2 charts regarding weapon balancing. I’ve done this because I want to balance weapons for my mod but anyhow, I thought all of you would like to discuss about my approach and maybe these charts will help someone during the game.
Of course all formulas used for creating these charts are highly experimental, if not wrong
Ok, here my formula for the destructive potential:
destructive potential = Max Range/100 + ArmorPenetration/10 + Shielpenetration/10 + DPS + Trackingspeed
DPS = Damage / (Intervall/380)
Well then I calculated the cost like following:
Cost = (Cost(ingame)/10 + Crew + Energy + Weight/10)/2
And at least the efficiency
efficiency = 1,5 - Cost / destructive potential
I just added the -1,5 because it looks better Of course only the ratio is interessting.
Like I said before, all charts are highly experimental because they doesn’t consider any type of game mechanic. So maybe the tracking speed is far more crucial and should count more. But well, I tried to evaluate the data the best I could.
To my question, does these charts apply to the “game reality” or are they totaly useless to balance my own weapons?
If someone want to have the file for corrections or so, you can DL here: http://eich.ei.funpic.de/per/waffen.xlsx
PS: I’ve just packed cost and potential into one chart because I was too lazy to make more charts, DON’T compare the cost and potential of a single weapon, just the proportion between several weapons is meaningful!