I always considered that policy the quintessential ultra-expensive cherry on the cake of my games. A utopian policy fit only for a society with so few problems that you can afford to blow 60 capital on it.
It’s like a victory lap
I always considered that policy the quintessential ultra-expensive cherry on the cake of my games. A utopian policy fit only for a society with so few problems that you can afford to blow 60 capital on it.
It’s like a victory lap
I guess the question I would ask is, how would that be implemented in game, when the player is making all the decisions? Is it like a referendum event which pops up on your window which is uncancellable and you have to accept, or if you can reject it would be massively unpopular? That’s actually not a bad idea.
Well it already was implemented. It didn’t function in a fully realised way though. It simply pleased liberals and youth.
In Democracy 3: Africa, the higher your democracy, the lower your capital per turn. There was a very good reason not to distribute and devolve political decision-making there, though no liberal paradise reward. I don’t know if that’s still modelled that way in 4, or if they plan to present that dichotomy again somehow, but expanded voting rights seem extremely relevant to it.
Did you communicate with Cliff about this?
I believe so, in brief? I think Cliff has more than enough on his plate honestly.
Hmmmmm…still, he’s always open to new ideas about improving his game.