Any crashes relating to the mac copy need to be posted to redmarblegames, they did the mac port for the game. If this is running in a PC emulator on a mac, then no idea, that could easily be an emulator bug.
-DEBUG FILE----
Windows XP detected
GSB Debug File. App version Full 1.45
Writing default options
Desktop resolution is 1071 x 681
Initialising Sound Engine
Initialised Sound System with 512 channels
Finished Initialising Sound Engine
Initialising Direct3D
releasing D3D engine
D3D released
END DEBUG—
tialising 3D Engine
Driver : prl_vadd.dll
Description : Parallels Video Adapter
DeviceName : \.\DISPLAY1
Checking For Shader Support
NumSimultaneousRTs:4
hal_caps.PixelShaderVersion >= D3DPS_VERSION(2, 0)
About to Create 3D Device with width: 1071 and height : 768
Attempting hardware Vertex Processing
Attempting software Vertex Processing
I’ve had nothing but trouble in getting GSB to run reliably under Parallels. This baffles the hell out of me, as it’s otherwise an excellent Windows virtual machine. I’m presently running it on a Mac Pro tower with much more than enough horsepower to get things done; even complex emulation such as this.
In fact, I finally became so frustrated that I bypassed Parallels completely for gaming and opted to buy Crossover Games instead. I can report that method has worked almost perfectly since 2009. CG has a free time-limited trial that you can use to evaluate its effectiveness on your Mac. The full version’s price seemed a bit steep to me, but in the end I opted to pay it because it provided rock-solid reliability as well as compatibility with other major Windows games.