Does custom bullet texture still works the same way as previous default one, like 32x128 pix and then you set the number in module if it contains more than one image?
Yep, you can make your own bullets.dds file with custom bullets from 0 to 8 (9 does not work), but i think that the majority are using the second option, make one big high quality bullet using the entire file and using 10 to show it entirely.
I have a bullet FX that is 256x256 and it works just fine. Well they both work fine, I have a single ball of what looks like plasma, and a twin bullet effect.
Yeah, u can use any resolution u want, the only requirement is that the texture file must be multiple of 2, so u can use 128x128 / 256x256 / 512x512 and so on. I am actually using a 512x512 bullet texture file.
But i tell u, unless u make the bullet very big (i mean in the module file, the value called height and widht) , u better dont waste too much time on detailing the bullets, cuz u will notice nothing in the final bullet in-game.
Anyone feels like using those? Some of the sprites are small but i guess one can easily enlarge them. I made them for Distant Worlds some time ago. What do you ppl think?
Nah, I can do much better. Small resolutions were always a problem when I was working on stuff for DW. Like I wrote you can safely enlarge that sprites x4 without making them too blurry. Apply scripts which increase sharpness if you want them even bigger. It will work, trust me.
BTW: what is the standard resolution for bullet sprites in GSB???
those are better versions of SoSE weapons - I added some glowing awesomeness to them.
BTW- I see we play very similar games Praetors. You should really try Distant Worlds.