Hi! Hello.
I’m a huge fan of FACTORIO. I was watching videos on youtube and this came up as a related video (Bentham plays Production Line, IIRC). What the heck, $11 is affordable.
I don’t know the names for in-game things yet. Sorry if I get them wrong.
In no particular order, some things I noticed:
- If I start a game, lose, and start a new game it crashes a few minutes into game 2.
- I keep right clicking for more information and instead destroy the factory component. Shift does nothing. A short delay on ripping things up would give me a chance to cancel, please.
- How do i rip up supply lines built atop other zones? Can I get a heat map of where to build cheap supply lines, or no-go zones?
- I didn’t realize that the money counter was showing debt as well as current cash holdings. Being able to take out loans, issue stock, buy back, etc would add another level of play. Union disputes? Days without accident?
- R to rotate makes sense. shift-R to rotate the other way would make sense. I haven’t checked if this is possible.
- Producing cars is the very first thing that gets done, which is a bit like starting Factorio with a rocket already available. So… this game is mostly about min/maxing? I find I’m sitting doing nothing, watching the money trickle in until I have enough to buy the next component or the research finishes.
- I didn’t realize that robot upgrades have to be applied individually. I only saw it in Bentham’s videos, later. I thought it was Factorio style (immediately applied across the board). I see how aesthetically this makes sense here, but I didn’t see the buy button at all. Maybe an indicator “this zone can be upgraded!”
- Some dialogs have X in the corner, others do not. Consistency, please.
- I didn’t realize that stockpiles have to be told what to stockpile. In Factorio I’d just plop down a storage chest and it would handle things for me.
- I didn’t realize at first that time-to-complete is not the same as the progress bars. optimized completely wrong.
- Is there a creative mode where I can play with unlimited money and just see what works? Might make for a good way to automate game feature testing.
- The urge to turn the factory to see it from another angle…
- work cells are inconvenient shapes. I wish there was a minigame to change their form factor.
On the whole I find it’s a strong start and I look forward to whatever comes next. Thank you!