What I like in this case is irrelevant. It’s what’s disruptive that concerns me here.
There’s a key distinction between “tough” and “indestructible” that you’re overlooking. The single term “overpowered” is far too broad to accurately describe both extremes in enough detail to be useful. With what’s being innocently proposed here, we’re definitely well into the extremes.
My reaction to what Wasabi’s proposal sounded like was based largely on his somewhat vague mention of hull bonus, which I took to mean the specific Hull Intergrity bonus. I now see that I was partially incorrect.
I meant that each hull would have a different boost:
100% speedboost
100% armorboost
etc…
Thanks for clarifying this. I now perceive additional game-balance problems.
Not all hull bonuses are equal. They do not all scale in a linear progression. For example, consider the (mis-)use of armor tanking. Because of the way that armor is handled in GSB, a +30% bonus to ARMORBOOST can be more potentially disruptive than a +100% bonus to SHIELDBOOST. Indeed, you could easily wind up tanking such a ship to create something that’s even worse than Tribe.
Oh, and consider the effect that a +100% bonus to SPEEDBOOST will have on the ability of enemy weapons to track you. That has a major combat benefit which deserves a hefty cost surcharge all by itself.
The indiscriminate application of 100s all across the scope of existing hull bonuses is not necessarily a wise idea.
Wasabi, I’m not saying you shouldn’t make your proposed ships strong as well as interesting. I am saying that you should consider making them distinctive and cool in ways that aren’t gonna break the game. Naturally, if any semblance of combat balance with the established core races is unimportant to you, then do as you like. All I can offer is advice. Your decision, dude.