----DEBUG FILE----
Windows 7 detected
GSB Debug File. App version Full 1.59
Desktop resolution is 1920 x 1080
Initialising Direct3D
Initialising global vertex buffer
creating render targets
success in initialising 3D
Initialising Direct Input
Finished Initialising Direct Input
Initialising Sound Engine
Initialised Sound System with 512 channels
Finished Initialising Sound Engine
Rebuilding directx resources
creating render targets
Rebuilding directx resources
creating render targets
Rebuilding directx resources
creating render targets
Rebuilding directx resources
creating render targets
Rebuilding directx resources
creating render targets
Rebuilding directx resources
creating render targets
Rebuilding directx resources
creating render targets
Rebuilding directx resources
creating render targets
Rebuilding directx resources
creating render targets
Rebuilding directx resources
creating render targets
Rebuilding directx resources
creating render targets
releasing D3D engine
D3D released
END DEBUG—
Initialising 3D Engine in fullscreen mode
Driver : nvd3dum.dll
Description : NVIDIA GeForce 6200 TurboCache™
DeviceName : \.\DISPLAY1
Checking For Shader Support
NumSimultaneousRTs:4
hal_caps.PixelShaderVersion >= D3DPS_VERSION(2, 0)
About to Create 3D Device with width: 1024 and height : 768
Attempting hardware Vertex Processing
Finished initialising 3D Engine
Initialising Render target of 512 X 512 rt_ship
rt_ship
Initialising Render target of 1024 X 1024 rt_offscreen1
rt_offscreen1
Initialising Render target of 1024 X 1024 rt_offscreen2
rt_offscreen2
Initialising Render target of 1024 X 1024 rt_transition
rt_transition
titlescreen1024.bmp
cwfont20.dds
zekton16.dds
debris.dds
contrails.dds
escapepod.dds
escapepodengines.dds
shield_impact.dds
client_interlace.dds
dialog_client.dds
19px_highlight.dds
19px_highlight_black.dds
smokeclouds.dds
runninglight.dds
shield_collapse.dds
border_depth.dds
box_background.jpg
textbutton.dds
textbutton_h.dds
circular_wipe.dds
star.dds
menu_backdrop.jpg
Releasing texture: rt_ship
Releasing texture: rt_offscreen1
Releasing texture: rt_offscreen2
Releasing texture: rt_transition
Releasing texture: titlescreen1024.bmp
Releasing texture: cwfont20.dds
Releasing texture: zekton16.dds
Releasing texture: debris.dds
Releasing texture: contrails.dds
Releasing texture: escapepod.dds
Releasing texture: escapepodengines.dds
Releasing texture: shield_impact.dds
Releasing texture: client_interlace.dds
Releasing texture: dialog_client.dds
Releasing texture: 19px_highlight.dds
Releasing texture: 19px_highlight_black.dds
Releasing texture: smokeclouds.dds
Releasing texture: runninglight.dds
Releasing texture: shield_collapse.dds
Releasing texture: border_depth.dds
Releasing texture: box_background.jpg
Releasing texture: textbutton.dds
Releasing texture: textbutton_h.dds
Releasing texture: circular_wipe.dds
Releasing texture: star.dds
Releasing texture: menu_backdrop.jpg
D3DEngine Restore called
D3DEngine Restore worked ok
Initialising Render target of 512 X 512 rt_ship
rt_ship
Initialising Render target of 1024 X 1024 rt_offscreen1
rt_offscreen1
Initialising Render target of 1024 X 1024 rt_offscreen2
rt_offscreen2
Initialising Render target of 1024 X 1024 rt_transition
rt_transition
titlescreen1024.bmp
cwfont20.dds
zekton16.dds
debris.dds
contrails.dds
escapepod.dds
escapepodengines.dds
shield_impact.dds
client_interlace.dds
dialog_client.dds
19px_highlight.dds
19px_highlight_black.dds
smokeclouds.dds
runninglight.dds
shield_collapse.dds
border_depth.dds
circular_wipe.dds
star.dds
menu_backdrop.jpg
textbutton.dds
textbutton_h.dds
box_background.jpg
Releasing texture: rt_ship
Releasing texture: rt_offscreen1
Releasing texture: rt_offscreen2
Releasing texture: rt_transition
Releasing texture: titlescreen1024.bmp
Releasing texture: cwfont20.dds
Releasing texture: zekton16.dds
Releasing texture: debris.dds
Releasing texture: contrails.dds
Releasing texture: escapepod.dds
Releasing texture: escapepodengines.dds
Releasing texture: shield_impact.dds
Releasing texture: client_interlace.dds
Releasing texture: dialog_client.dds
Releasing texture: 19px_highlight.dds
Releasing texture: 19px_highlight_black.dds
Releasing texture: smokeclouds.dds
Releasing texture: runninglight.dds
Releasing texture: shield_collapse.dds
Releasing texture: border_depth.dds
Releasing texture: circular_wipe.dds
Releasing texture: star.dds
Releasing texture: menu_backdrop.jpg
Releasing texture: textbutton.dds
Releasing texture: textbutton_h.dds
Releasing texture: box_background.jpg
D3DEngine Restore called
D3DEngine Restore worked ok
Initialising Render target of 512 X 512 rt_ship
rt_ship
Initialising Render target of 1024 X 1024 rt_offscreen1
rt_offscreen1
Initialising Render target of 1024 X 1024 rt_offscreen2
rt_offscreen2
Initialising Render target of 1024 X 1024 rt_transition
rt_transition
titlescreen1024.bmp
debris.dds
contrails.dds
escapepod.dds
escapepodengines.dds
shield_impact.dds
client_interlace.dds
dialog_client.dds
19px_highlight.dds
19px_highlight_black.dds
smokeclouds.dds
runninglight.dds
shield_collapse.dds
border_depth.dds
circular_wipe.dds
star.dds
menu_backdrop.jpg
textbutton.dds
textbutton_h.dds
box_background.jpg
cwfont20.dds
zekton16.dds
Releasing texture: rt_ship
Releasing texture: rt_offscreen1
Releasing texture: rt_offscreen2
Releasing texture: rt_transition
Releasing texture: titlescreen1024.bmp
Releasing texture: debris.dds
Releasing texture: contrails.dds
Releasing texture: escapepod.dds
Releasing texture: escapepodengines.dds
Releasing texture: shield_impact.dds
Releasing texture: client_interlace.dds
Releasing texture: dialog_client.dds
Releasing texture: 19px_highlight.dds
Releasing texture: 19px_highlight_black.dds
Releasing texture: smokeclouds.dds
Releasing texture: runninglight.dds
Releasing texture: shield_collapse.dds
Releasing texture: border_depth.dds
Releasing texture: circular_wipe.dds
Releasing texture: star.dds
Releasing texture: menu_backdrop.jpg
Releasing texture: textbutton.dds
Releasing texture: textbutton_h.dds
Releasing texture: box_background.jpg
Releasing texture: cwfont20.dds
Releasing texture: zekton16.dds
D3DEngine Restore called
D3DEngine Restore worked ok
Initialising Render target of 512 X 512 rt_ship
rt_ship
Initialising Render target of 1024 X 1024 rt_offscreen1
rt_offscreen1
Initialising Render target of 1024 X 1024 rt_offscreen2
rt_offscreen2
Initialising Render target of 1024 X 1024 rt_transition
rt_transition
titlescreen1024.bmp
debris.dds
contrails.dds
escapepod.dds
escapepodengines.dds
shield_impact.dds
client_interlace.dds
dialog_client.dds
19px_highlight.dds
19px_highlight_black.dds
smokeclouds.dds
runninglight.dds
shield_collapse.dds
border_depth.dds
circular_wipe.dds
star.dds
menu_backdrop.jpg
textbutton.dds
textbutton_h.dds
box_background.jpg
cwfont20.dds
zekton16.dds
Releasing texture: rt_ship
Releasing texture: rt_offscreen1
Releasing texture: rt_offscreen2
Releasing texture: rt_transition
Releasing texture: titlescreen1024.bmp
Releasing texture: debris.dds
Releasing texture: contrails.dds
Releasing texture: escapepod.dds
Releasing texture: escapepodengines.dds
Releasing texture: shield_impact.dds
Releasing texture: client_interlace.dds
Releasing texture: dialog_client.dds
Releasing texture: 19px_highlight.dds
Releasing texture: 19px_highlight_black.dds
Releasing texture: smokeclouds.dds
Releasing texture: runninglight.dds
Releasing texture: shield_collapse.dds
Releasing texture: border_depth.dds
Releasing texture: circular_wipe.dds
Releasing texture: star.dds
Releasing texture: menu_backdrop.jpg
Releasing texture: textbutton.dds
Releasing texture: textbutton_h.dds
Releasing texture: box_background.jpg
Releasing texture: cwfont20.dds
Releasing texture: zekton16.dds
D3DEngine Restore called
D3DEngine Restore worked ok
Initialising Render target of 512 X 512 rt_ship
rt_ship
Initialising Render target of 1024 X 1024 rt_offscreen1
rt_offscreen1
Initialising Render target of 1024 X 1024 rt_offscreen2
rt_offscreen2
Initialising Render target of 1024 X 1024 rt_transition
rt_transition
titlescreen1024.bmp
debris.dds
contrails.dds
escapepod.dds
escapepodengines.dds
shield_impact.dds
client_interlace.dds
dialog_client.dds
19px_highlight.dds
19px_highlight_black.dds
smokeclouds.dds
runninglight.dds
shield_collapse.dds
border_depth.dds
circular_wipe.dds
star.dds
menu_backdrop.jpg
textbutton.dds
textbutton_h.dds
box_background.jpg
cwfont20.dds
zekton16.dds
Releasing texture: rt_ship
Releasing texture: rt_offscreen1
Releasing texture: rt_offscreen2
Releasing texture: rt_transition
Releasing texture: titlescreen1024.bmp
Releasing texture: debris.dds
Releasing texture: contrails.dds
Releasing texture: escapepod.dds
Releasing texture: escapepodengines.dds
Releasing texture: shield_impact.dds
Releasing texture: client_interlace.dds
Releasing texture: dialog_client.dds
Releasing texture: 19px_highlight.dds
Releasing texture: 19px_highlight_black.dds
Releasing texture: smokeclouds.dds
Releasing texture: runninglight.dds
Releasing texture: shield_collapse.dds
Releasing texture: border_depth.dds
Releasing texture: circular_wipe.dds
Releasing texture: star.dds
Releasing texture: menu_backdrop.jpg
Releasing texture: textbutton.dds
Releasing texture: textbutton_h.dds
Releasing texture: box_background.jpg
Releasing texture: cwfont20.dds
Releasing texture: zekton16.dds
D3DEngine Restore called
D3DEngine Restore worked ok
Initialising Render target of 512 X 512 rt_ship
rt_ship
Initialising Render target of 1024 X 1024 rt_offscreen1
rt_offscreen1
Initialising Render target of 1024 X 1024 rt_offscreen2
rt_offscreen2
Initialising Render target of 1024 X 1024 rt_transition
rt_transition
titlescreen1024.bmp
debris.dds
contrails.dds
escapepod.dds
escapepodengines.dds
shield_impact.dds
client_interlace.dds
dialog_client.dds
19px_highlight.dds
19px_highlight_black.dds
smokeclouds.dds
runninglight.dds
shield_collapse.dds
border_depth.dds
circular_wipe.dds
star.dds
menu_backdrop.jpg
textbutton.dds
textbutton_h.dds
box_background.jpg
cwfont20.dds
zekton16.dds
Releasing texture: rt_ship
Releasing texture: rt_offscreen1
Releasing texture: rt_offscreen2
Releasing texture: rt_transition
Releasing texture: titlescreen1024.bmp
Releasing texture: debris.dds
Releasing texture: contrails.dds
Releasing texture: escapepod.dds
Releasing texture: escapepodengines.dds
Releasing texture: shield_impact.dds
Releasing texture: client_interlace.dds
Releasing texture: dialog_client.dds
Releasing texture: 19px_highlight.dds
Releasing texture: 19px_highlight_black.dds
Releasing texture: smokeclouds.dds
Releasing texture: runninglight.dds
Releasing texture: shield_collapse.dds
Releasing texture: border_depth.dds
Releasing texture: circular_wipe.dds
Releasing texture: star.dds
Releasing texture: menu_backdrop.jpg
Releasing texture: textbutton.dds
Releasing texture: textbutton_h.dds
Releasing texture: box_background.jpg
Releasing texture: cwfont20.dds
Releasing texture: zekton16.dds
D3DEngine Restore called
D3DEngine Restore worked ok
Initialising Render target of 512 X 512 rt_ship
rt_ship
Initialising Render target of 1024 X 1024 rt_offscreen1
rt_offscreen1
Initialising Render target of 1024 X 1024 rt_offscreen2
rt_offscreen2
Initialising Render target of 1024 X 1024 rt_transition
rt_transition
titlescreen1024.bmp
debris.dds
contrails.dds
escapepod.dds
escapepodengines.dds
shield_impact.dds
client_interlace.dds
dialog_client.dds
19px_highlight.dds
19px_highlight_black.dds
smokeclouds.dds
runninglight.dds
shield_collapse.dds
border_depth.dds
circular_wipe.dds
star.dds
menu_backdrop.jpg
textbutton.dds
textbutton_h.dds
box_background.jpg
cwfont20.dds
zekton16.dds
Releasing texture: rt_ship
Releasing texture: rt_offscreen1
Releasing texture: rt_offscreen2
Releasing texture: rt_transition
Releasing texture: titlescreen1024.bmp
Releasing texture: debris.dds
Releasing texture: contrails.dds
Releasing texture: escapepod.dds
Releasing texture: escapepodengines.dds
Releasing texture: shield_impact.dds
Releasing texture: client_interlace.dds
Releasing texture: dialog_client.dds
Releasing texture: 19px_highlight.dds
Releasing texture: 19px_highlight_black.dds
Releasing texture: smokeclouds.dds
Releasing texture: runninglight.dds
Releasing texture: shield_collapse.dds
Releasing texture: border_depth.dds
Releasing texture: circular_wipe.dds
Releasing texture: star.dds
Releasing texture: menu_backdrop.jpg
Releasing texture: textbutton.dds
Releasing texture: textbutton_h.dds
Releasing texture: box_background.jpg
Releasing texture: cwfont20.dds
Releasing texture: zekton16.dds
D3DEngine Restore called
D3DEngine Restore worked ok
Initialising Render target of 512 X 512 rt_ship
rt_ship
Initialising Render target of 1024 X 1024 rt_offscreen1
rt_offscreen1
Initialising Render target of 1024 X 1024 rt_offscreen2
rt_offscreen2
Initialising Render target of 1024 X 1024 rt_transition
rt_transition
titlescreen1024.bmp
debris.dds
contrails.dds
escapepod.dds
escapepodengines.dds
shield_impact.dds
client_interlace.dds
dialog_client.dds
19px_highlight.dds
19px_highlight_black.dds
smokeclouds.dds
runninglight.dds
shield_collapse.dds
border_depth.dds
circular_wipe.dds
star.dds
menu_backdrop.jpg
textbutton.dds
textbutton_h.dds
box_background.jpg
cwfont20.dds
zekton16.dds
Releasing texture: rt_ship
Releasing texture: rt_offscreen1
Releasing texture: rt_offscreen2
Releasing texture: rt_transition
Releasing texture: titlescreen1024.bmp
Releasing texture: debris.dds
Releasing texture: contrails.dds
Releasing texture: escapepod.dds
Releasing texture: escapepodengines.dds
Releasing texture: shield_impact.dds
Releasing texture: client_interlace.dds
Releasing texture: dialog_client.dds
Releasing texture: 19px_highlight.dds
Releasing texture: 19px_highlight_black.dds
Releasing texture: smokeclouds.dds
Releasing texture: runninglight.dds
Releasing texture: shield_collapse.dds
Releasing texture: border_depth.dds
Releasing texture: circular_wipe.dds
Releasing texture: star.dds
Releasing texture: menu_backdrop.jpg
Releasing texture: textbutton.dds
Releasing texture: textbutton_h.dds
Releasing texture: box_background.jpg
Releasing texture: cwfont20.dds
Releasing texture: zekton16.dds
D3DEngine Restore called
D3DEngine Restore worked ok
Initialising Render target of 512 X 512 rt_ship
rt_ship
Initialising Render target of 1024 X 1024 rt_offscreen1
rt_offscreen1
Initialising Render target of 1024 X 1024 rt_offscreen2
rt_offscreen2
Initialising Render target of 1024 X 1024 rt_transition
rt_transition
titlescreen1024.bmp
debris.dds
contrails.dds
escapepod.dds
escapepodengines.dds
shield_impact.dds
client_interlace.dds
dialog_client.dds
19px_highlight.dds
19px_highlight_black.dds
smokeclouds.dds
runninglight.dds
shield_collapse.dds
border_depth.dds
circular_wipe.dds
star.dds
menu_backdrop.jpg
textbutton.dds
textbutton_h.dds
box_background.jpg
cwfont20.dds
zekton16.dds
Releasing texture: rt_ship
Releasing texture: rt_offscreen1
Releasing texture: rt_offscreen2
Releasing texture: rt_transition
Releasing texture: titlescreen1024.bmp
Releasing texture: debris.dds
Releasing texture: contrails.dds
Releasing texture: escapepod.dds
Releasing texture: escapepodengines.dds
Releasing texture: shield_impact.dds
Releasing texture: client_interlace.dds
Releasing texture: dialog_client.dds
Releasing texture: 19px_highlight.dds
Releasing texture: 19px_highlight_black.dds
Releasing texture: smokeclouds.dds
Releasing texture: runninglight.dds
Releasing texture: shield_collapse.dds
Releasing texture: border_depth.dds
Releasing texture: circular_wipe.dds
Releasing texture: star.dds
Releasing texture: menu_backdrop.jpg
Releasing texture: textbutton.dds
Releasing texture: textbutton_h.dds
Releasing texture: box_background.jpg
Releasing texture: cwfont20.dds
Releasing texture: zekton16.dds
D3DEngine Restore called
D3DEngine Restore worked ok
Initialising Render target of 512 X 512 rt_ship
rt_ship
Initialising Render target of 1024 X 1024 rt_offscreen1
rt_offscreen1
Initialising Render target of 1024 X 1024 rt_offscreen2
rt_offscreen2
Initialising Render target of 1024 X 1024 rt_transition
rt_transition
titlescreen1024.bmp
debris.dds
contrails.dds
escapepod.dds
escapepodengines.dds
shield_impact.dds
client_interlace.dds
dialog_client.dds
19px_highlight.dds
19px_highlight_black.dds
smokeclouds.dds
runninglight.dds
shield_collapse.dds
border_depth.dds
circular_wipe.dds
star.dds
menu_backdrop.jpg
textbutton.dds
textbutton_h.dds
box_background.jpg
cwfont20.dds
zekton16.dds
Releasing texture: rt_ship
Releasing texture: rt_offscreen1
Releasing texture: rt_offscreen2
Releasing texture: rt_transition
Releasing texture: titlescreen1024.bmp
Releasing texture: debris.dds
Releasing texture: contrails.dds
Releasing texture: escapepod.dds
Releasing texture: escapepodengines.dds
Releasing texture: shield_impact.dds
Releasing texture: client_interlace.dds
Releasing texture: dialog_client.dds
Releasing texture: 19px_highlight.dds
Releasing texture: 19px_highlight_black.dds
Releasing texture: smokeclouds.dds
Releasing texture: runninglight.dds
Releasing texture: shield_collapse.dds
Releasing texture: border_depth.dds
Releasing texture: circular_wipe.dds
Releasing texture: star.dds
Releasing texture: menu_backdrop.jpg
Releasing texture: textbutton.dds
Releasing texture: textbutton_h.dds
Releasing texture: box_background.jpg
Releasing texture: cwfont20.dds
Releasing texture: zekton16.dds
D3DEngine Restore called
D3DEngine Restore called
D3DEngine Restore worked ok
Initialising Render target of 512 X 512 rt_ship
rt_ship
Initialising Render target of 1024 X 1024 rt_offscreen1
rt_offscreen1
Initialising Render target of 1024 X 1024 rt_offscreen2
rt_offscreen2
Initialising Render target of 1024 X 1024 rt_transition
rt_transition
titlescreen1024.bmp
debris.dds
contrails.dds
escapepod.dds
escapepodengines.dds
shield_impact.dds
client_interlace.dds
dialog_client.dds
19px_highlight.dds
19px_highlight_black.dds
smokeclouds.dds
runninglight.dds
shield_collapse.dds
border_depth.dds
circular_wipe.dds
star.dds
menu_backdrop.jpg
textbutton.dds
textbutton_h.dds
box_background.jpg
cwfont20.dds
zekton16.dds
Releasing texture: rt_ship
Releasing texture: rt_offscreen1
Releasing texture: rt_offscreen2
Releasing texture: rt_transition
Releasing texture: titlescreen1024.bmp
Releasing texture: debris.dds
Releasing texture: contrails.dds
Releasing texture: escapepod.dds
Releasing texture: escapepodengines.dds
Releasing texture: shield_impact.dds
Releasing texture: client_interlace.dds
Releasing texture: dialog_client.dds
Releasing texture: 19px_highlight.dds
Releasing texture: 19px_highlight_black.dds
Releasing texture: smokeclouds.dds
Releasing texture: runninglight.dds
Releasing texture: shield_collapse.dds
Releasing texture: border_depth.dds
Releasing texture: circular_wipe.dds
Releasing texture: star.dds
Releasing texture: menu_backdrop.jpg
Releasing texture: textbutton.dds
Releasing texture: textbutton_h.dds
Releasing texture: box_background.jpg
Releasing texture: cwfont20.dds
Releasing texture: zekton16.dds
D3DEngine Restore called
D3DEngine Restore called
D3DEngine Restore worked ok
Initialising Render target of 512 X 512 rt_ship
rt_ship
Initialising Render target of 1024 X 1024 rt_offscreen1
rt_offscreen1
Initialising Render target of 1024 X 1024 rt_offscreen2
rt_offscreen2
Initialising Render target of 1024 X 1024 rt_transition
rt_transition
titlescreen1024.bmp
debris.dds
contrails.dds
escapepod.dds
escapepodengines.dds
shield_impact.dds
client_interlace.dds
dialog_client.dds
19px_highlight.dds
19px_highlight_black.dds
smokeclouds.dds
runninglight.dds
shield_collapse.dds
border_depth.dds
circular_wipe.dds
star.dds
menu_backdrop.jpg
textbutton.dds
textbutton_h.dds
box_background.jpg
cwfont20.dds
zekton16.dds
Releasing texture: rt_ship
Releasing texture: rt_offscreen1
Releasing texture: rt_offscreen2
Releasing texture: rt_transition
Releasing texture: titlescreen1024.bmp
Releasing texture: debris.dds
Releasing texture: contrails.dds
Releasing texture: escapepod.dds
Releasing texture: escapepodengines.dds
Releasing texture: shield_impact.dds
Releasing texture: client_interlace.dds
Releasing texture: dialog_client.dds
Releasing texture: 19px_highlight.dds
Releasing texture: 19px_highlight_black.dds
Releasing texture: smokeclouds.dds
Releasing texture: runninglight.dds
Releasing texture: shield_collapse.dds
Releasing texture: border_depth.dds
Releasing texture: circular_wipe.dds
Releasing texture: star.dds
Releasing texture: menu_backdrop.jpg
Releasing texture: textbutton.dds
Releasing texture: textbutton_h.dds
Releasing texture: box_background.jpg
Releasing texture: cwfont20.dds
Releasing texture: zekton16.dds
23/12/2011 - 0::50 - D3DERR_DEVICELOST
23/12/2011 - 0::50 - Flip
23/12/2011 - 0::51 - D3DERR_DEVICELOST
23/12/2011 - 0::51 - Flip
23/12/2011 - 0::51 - D3DERR_DEVICELOST
23/12/2011 - 0::51 - Flip
23/12/2011 - 0::51 - D3DERR_DEVICELOST
23/12/2011 - 0::51 - Flip
23/12/2011 - 0::51 - D3DERR_DEVICELOST
23/12/2011 - 0::51 - Flip
23/12/2011 - 0::51 - D3DERR_DEVICELOST
23/12/2011 - 0::51 - Flip
23/12/2011 - 0::51 - D3DERR_DEVICELOST
23/12/2011 - 0::51 - Flip
23/12/2011 - 0::51 - D3DERR_DEVICELOST
23/12/2011 - 0::51 - Flip
23/12/2011 - 0::51 - D3DERR_DEVICELOST
23/12/2011 - 0::51 - Flip
23/12/2011 - 0::51 - D3DERR_DEVICELOST
23/12/2011 - 0::51 - Flip
23/12/2011 - 0::51 - D3DERR_DEVICELOST
23/12/2011 - 0::51 - D3DEngine Restore Failed
23/12/2011 - 0::51 - D3DERR_DEVICELOST
23/12/2011 - 0::51 - Flip
23/12/2011 - 0::51 - D3DERR_DEVICELOST
23/12/2011 - 0::51 - D3DEngine Restore Failed
(1) Windows 7 HP x64
(2) I had the problem with screen rez and settled on 1360x768 as a workable choice
(3) Shut down the machine with GSB running—now can’t get it running despite several wipes and reinstalls.
(4) Black screen hangs and is tricky to kill with taskman