I wouldn’t be against a bit of micromanagement about stockpiles, but i’m thinking of something which may be a bit different while easier to use.
With the appropriate research, it should be possible to manage resource imports (i think cliffski has wrote about it somewhere in this forum that it’s planned). I think it should work that way :
- selecting a resource importer would make a menu appear, maybe at the items display, where workstations actually served by the resource conveyor attached on it would appear. Having on the left some soft of “lift arrows” up and down in order to set the priority and a box to check on the right in order to enable/disable the import.
Should the appropriate research completed, every workstation on the resource importer would be enabled by default. A box checked for a workstation would result of a fixed batch or resources conveyed to the workstation.
-> I think the game actually “calls” for resources needed and conveys these instead of executing batches since resources conveyed are never exactly the same.
- reliable resources conveyed, since one worstation have exactly what it’s required for its task.
on big workstations, the ones at the beginning of the game, some would convey big batches, which may be an issue if the batch is higher than 8 (the station would have to wait a full batch of supplies to arrive in order to begin the next task !), reducing efficiency.
the menu would need to allow specialized batches to be conveyed since some stations requires more than 16 items in order to complete a task, which may be confuse players at first (would they think they’re on the “slots” menu or the “resource imports” one ?)
For the full “chassis assemble” station, the supplies required are 2 axles, 1 drive shaft, 1 undercarriage and 1 fuel tank, that makes 5 supplies. With the “smart supplies” enables the station would receive 3 batches or supplies, leaving an empty space in storage and each time a chassis is made one batch of 5 supplies is provided (or more if the resource conveyor is busy delivering supplies elsewhere and there is then room for it).
For a “fit body” station, which requires a lot more since it needs 1 rollcage, 1 hood, 1 trunk, 1 front bumper, 2 rear bumpers (mistake ??), 2 bottom trims, 2 front arches, 2 rear arches, 1 front vent, 1 roof, 4 door panels, 5 windows and at last 2 wings mirrors, which makes 25 items ! In that case for the first run the resources imported would be the 14 first ones (before the door panels since there’s no room for these), which would be ordered when the rollcage and the hood would be fitted.