Well Filthgrinder, Cliffski explained a few month ago that it is not the case : We are definitaly not watching a movie, but the battle is going real time. And depending how quick you play the battle, and the performance of the battle, the outcome might be slitghly different as Cliffski’s target was optimisation rather than repetability. for example, in some case, some frame could be skipped, while if played later with more ressource on the machine, they would not.
This causes that with this version of the game at least we will never be allowed to replay the battle backward.
But yeah, I agree that a quicker resolution without graphics could be a usefull thing.