Hi, Iām not triggering the update notifications until the next major version, but I just set live build 1.101, which has these changes, hopefully you like them
[1.101 (Currently in development)]
- Renamed Internet Currency to Cryptocurrency.
- Adjustments to all policies & situation affecting farmers, who were too easily pleased. Plus international trade and petrol tax now affect them.
- Improved terrorist plot details dialog screen shows current threat level and link to intel screen.
- New Policies: Financial Transactions tax, Proportional Fines and Ban Coal.
- Technology defaults lower, but is now boosted by high military spending.
- Fixed bug where party names lists seemed empty if screen height was 800 or lower.
- Violent Crime now harder to fix and also linked slightly to unemployment.
- Reduced the severity of gridlock situation.
- Reduced impact of some policies on environmentalist happiness.
- Fixed bug where the turn before an election, the election button remained red even after viewing that screen.
- Tweak to the default distribution of incomes to result in slightly more wealthy people in all countries.
- Tax breaks for foreign investors now only boost foreign investment (and slower), which then indirectly boosts GDP.
- Various GDP tweaks including moderating the impact of OilPrice on GDP by the Electric Car Transition.
- Fixed Germanys debt, which is not as catastrophic as we thought :D.
- Added some extra negative perception effects from selected policies, events and dilemma choices.
- You can now click an entry on the new policies potential effects list to go to that item.
- At very high levels state rail,air, post and energy now boost worker productivity.
- At extreme funding levels, state industries now slightly boost corruption.
- Corruption defaults to 40% instead of 30%