EDIT: I’ve adjusted the painter so it can be installed on frigates. This compliments the strategy of using a high speed painter frigate to quickly approach enemy cruisers and paint them while the MAC cruisers shoot long range. If you don’t use any target painting (fighter or frigate) expect around 10% hit rate. I’ve also tidied up the post a bit.
Flak Cannon
The flak cannon leaves a nice trail of explosions where ever it fires giving that ‘wall-o-flak’ look that’s so damn cool.
Save the following as MOD_Flak_cannon.txt in Gratuitous Space battles Beta\data\modules\ (putting MOD in front makes it easier to find and remove later on)
When copying the code into the text file, highlight and select the text rather than pressing the select all button
[code][config]
unlockcost = 0
lockable = 0
armour_penetration = 10
category = “DEFENSES”
classname = “SIM_MissileModule”
cost = 61
crew_required = 12
damage = 50
description = "You always wanted an epic wall of fiery death to strike down enemy fighters before they could decimate
your fleet, what you needed were Flak cannons. Just pray your enemy doesn’t have shields… or armour."
fire_interval = 1
flareuvid = 3
fuel = 525
guiname = “Anti-Fighter Flak Gun”
has_decoys = 0
has_flare = 0
hitpoints = 10
icon = turret
max_range = 500
min_range = 50
missilelength = 2.0
missilespeed = 3.0
missilewidth = 1.0
name = “mod_flak_cannon”
powerconsumed = 16.0
shield_penetration = 5
size = “FRIGATE”
slot_type = TURRET
sound = data/sounds/fusion_torpedo2.ogg
soundvolume = 0.5
trail_fade_time = 0
tracking_speed = 2.5
turnspeed = 0.3
turret_sprite = “turret_bull_v3”
turretsize = 7
warhead = EXPLOSIVE
weight = 38
[dataitems]
0 = cost,DECIMAL
1 = weight,DECIMAL
2 = hitpoints,DECIMAL
3 = powerconsumed,DECIMAL
4 = max_range,DECIMAL
5 = damage,DECIMAL
6 = fire_interval,INTEGER
7 = tracking_speed,DECIMAL
8 = shield_penetration,DECIMAL
9 = armour_penetration,DECIMAL
10 = crew_required,INTEGER
11 = min_range,DECIMAL
[/code]
All we need now is an area-of-effect explosion to make it into real flak.
Magnetic Accelerator Cannon
The Magnetic Accelerator Cannon (MAC) requires a huge amount of power, a large crew, it weighs ALOT and is expensive, it does have a long range and only a couple of hits will drop a cruiser. The target needs to be painted (with any type of painter) for the rounds to have a chance of hitting (expect around 50% best case scenario). I don’t have a pic of the Magnetic Accelerator Cannon firing because the projectile is very fast and a picture doesn’t really portray that very well.
Save the following as MOD_MAC.txt in Gratuitous Space battles Beta\data\modules\ (putting MOD in front makes it easier to find and remove later on)
When copying the code into the text file, highlight and select the text rather than pressing the select all button
[code][config]
unlockcost = 0
lockable = 0
armour_penetration = 150
category = “WEAPONS”
classname = “SIM_MissileModule”
cost = 1500
crew_required = 100
damage = 500
decoy_release_range = 0
description = “The downside to a Magnetic Accelerator Cannon is the horrendous power drain, massive extra weight and a big price tag. The upside is the giant chunk of depleted uranium hurtling toward your enemy at relativistic speeds, somebody is about to to have a REALLY bad day.”
fire_interval = 6600
flareuvid = 0
fuel = 5000
guiname = “Magnetic Accelerator Cannon”
has_decoys = 0
has_flare = 1
hitpoints = 105
icon = turret
min_range = 300
max_range = 2000
missilelength = 8.0
missilespeed = 5.00
missilewidth = 2.0
name = “MOD_MAC”
powerconsumed = 150
shield_penetration = 75
size = “CRUISER”
sound = data/sounds/explosion_missile_destroyed.ogg
soundvolume = 1.0
tracking_speed = 0.5
trail_fade_time = 2000
turnspeed = 0.5
turret_sprite = “tractor_turret_v1”
turretsize = 12.0
warhead = EXPLOSIVE
weight = 985
slot_type = TURRET
[dataitems]
0 = cost,DECIMAL
1 = weight,DECIMAL
2 = hitpoints,DECIMAL
3 = powerconsumed,DECIMAL
4 = max_range,DECIMAL
5 = damage,DECIMAL
6 = fire_interval,INTEGER
7 = tracking_speed,DECIMAL
8 = shield_penetration,DECIMAL
9 = armour_penetration,DECIMAL
10 = crew_required,INTEGER
11 = min_range,DECIMAL
[/code]
Frigate Painter
The MAC painter is now designed for use with frigates, it has shorter range than the vanilla cruiser version but costs less and weighs less too.
Save the following as MOD_MAC_painter.txt in Gratuitous Space battles Beta\data\modules
When copying the code into the text file, highlight and select the text rather than pressing the select all button
[code][config]
unlockcost = 0
lockable = 0
classname = “SIM_TargetPainterModule”
category = “WEAPONS”
size = “FRIGATE”
name = “MOD_MAC_painter”
guiname = “Frigate MAC Painter”
description = "A specially crafted Frigate sized target painter. Perfect for Cruisers that want to sit back, relax and
pummel the enemy from afar while your Frigates get eaten alive."
fire_interval = 1000
beam_duration = 4000
max_range = 650
color = 255,16,16
weight = 68
hitpoints = 105
cost = 96
icon = turret
crew_required = 8
powerconsumed = 6
texture = target_painter_beam.dds
turret_sprite = “turret_pd_v1”
turretsize = 12.0
tracking_speed = 1.2
slot_type = TURRET
[dataitems]
0 = cost,DECIMAL
1 = weight,DECIMAL
2 = hitpoints,DECIMAL
3 = powerconsumed,DECIMAL
4 = max_range,DECIMAL
5 = fire_interval,INTEGER
6 = crew_required,INTEGER
[/code]
If anyone has any comments or questions just reply in the thread