A long time ago in a email far far away - I asked cliff how the mechs were animated. Cliff explained an animation frame system which made it sound like a mere modding misfit like myself has a chance at making mechs come to life . . . So i took some time out to have a play around and see what i could create.
This mod will add in the Centaur - Heavy Mech Frame and a few other goodies for you to unlock.
Required: GTB v1.010
Install instructions: Extract to your GTB directory.
Mod Development notes:
It took me awhile to get the “walk animation” realistic as possible. well about as realistic as these mechs get
In the end i chose 1/4 “offset” between the fore and hind legs which looked better than the legs moving in a scissor action.
What I Learned
Be prepared to lose a large amount of time learning how it all fits together. It took me 12 hours to get this fully functional in the game and still the animation is not the best.
Plan, Plan and plan some more. I can not stress this enough. Have a clear vision in your mind on what the end result is going to look like. It will save you plenty of rework
Use Layers, Lots and lots of Layers. at least a third of todays efforts was rework. I had compressed an area only to realise that i had made a mistake with the positioning of the legs.
Save multiple versions. In case you make a mistake and the Undo can not remember what you did 100 actions ago, you can call up an earler save.
120 frames of pain. The leg animations use 120 frames for a leg to complete 1 cycle. The game mirrors the image and offsets it by 60 frames to get the walk animation. There is nothing worse than to start compiling the animation and find your 4 frames short.