This is the first mod I’ve done, it is nowhere near completion (mostly because I can’t make art assets) but if you want to give this collection of modules a try you can
Lore: “Du0 is a Praetorian Target Dummy Ship AI and a Federation Cost Optimizer AI merged together. After they both saw the galactic internet, they came to the same conclusion: ‘Organic life has forfeited its existence privileges’. With the Target Dummy Ship’s combat prowess and the Federation Cost Optimiser’s management skills, This new addition to the galaxy’s list of inexplicably hostile factions might rise to considerable power.”
The biggest new thing with this race is that it will not have cruisers this means that you’ll have to rely on a horde of specialized frigates to defeat your enemies
Currently fighter modules are mostly done, and I’ve just started on frigates.
Download Link
Existing Concepts
-Chain Fed Missile Launchers: a missile weapon with salvo mechanics, meaning that attacking from long range results in a slower attack speed, while attacking from short range is quite fast
-Negative Repair Rate: a repair module that actively destroys damaged modules. Turned into a fighter module, it has a negative weight and cost.
-Negative Shield Recharge Rate: a shield module that loses integrity with time. Added as a fighter module, intended to balance said shield having resistance
-The Four Cerebral Instances: There are four beings responsible for the creation of most Du0 equipment, they are known as: QuikDOS, Protecteos, Tormentos and Optimizer they each have different preferences that affect the modules they create
QuikDOS favors speed, often at the expense of cost, health, or module effectiveness
Protecteos heavily favors high health modules, often at the expense of weight
Optimizer favors cheap modules, at the expensive of weight, health, and module effectiveness
Tormentos goes for maximum module effectiveness, usually at the expense of cost, but other attributes are also hindered in some instances
Potential Concepts
-U-Boat subclass (main gimmick is very effective cloaking, and weapons that can fire while cloaked)
-All weapons specifically designed to break armor or shields must be gimmick weapons, say the armor breaking weapon must be a rapid fire beam laser, or the shield breaking weapon must be a long range ballistic weapon