[size=150]IDF File #17549 - “The Abyss: Basic Conception Explanation”[/size]
The one main and absolute conception of Abyss - it’s absolute chaos. In other words, absolute disorder and always contradictions to any physical laws available, thus making them useless for understanding of conception of Abyss.
In one of my posts, I’ve already explained that universe it is a bubble or other round shape of enclosed dimension(s) in to infinite shell of inter-connections to exist in Abyss. Universe can be formed in natural way, or can be constructed. Yes, you not misread, universe can be formed naturally in Abyss.
Abyss itself is single multidimension (one dimension with limitless dimensions within it) with negative metrics (like -3, -12,6 => for each Abyss Particle dimensional metrics are always negative and always different, you will never find two Abyss Particles with same dimensional metrics), absence of stable movement vector (every chronon, movement vector of Abyss Particles changes and again for each particle it’s different) in addition these particles never collide with each other by themselves. That means, every positive value, every particles that consist in some hierarchy (like structure of Iron => core consist of neutrons and protons and orbited by electrons) are instantly destroyed/dispersed/nullified/converted (to Abyss Particles) when come in contact with Abyss Particles, while Abyss Particles are left intact and unchanged or even increased in their amounts.
In other words, even most advanced armor composites will be destroyed in instant and even most advanced shields, that could withstand impact of a stellar converter beam, will be dispersed in instant by Abyss Particles. Something that effective against weapons, won’t be effective against Abyss, because Abyss - it’s not weapon, it’s different form of existence itself, that is complete opposite to stable laws and formulas.
[size=95]Chronon - minimal time unit. Every chronon new amount of parallel universes (do not misunderstand with Metasigna) equals to amount of current parallel universes multiplied by sum of amounts of available actions and choices for each universe. It’s standard theory that shows all variants of consequences with all variants and combinations of choices.[/size] (U[size=60]TOTAL[/size])[size=85]new[/size]=(U[size=60]TOTAL[/size])[size=85]current[/size]*∑(U[size=60]ACTIONS/CHOICES[/size]).
[size=150]IDF File #93637 - “Technological Limited Information: Influence on Abyss Particles”[/size]
After 3 years of research, IDF managed to find 2 ways and invent 1 way of influence on Abyss Particles:
Repulsion - Very first way of influence on Abyss Particles, that IDF found just by researching structural methodology of universes. It’s also natural way of survival of any universe in Abyss. But repulsion of Abyss Particles makes them collide with each other, causing high amplitude dimensional fluctuations between in all directions, thus by making it very easy to track down the source of Abyss Particles fluctuations. This is very way, that IDF detects another universes. Because of easiness of detection of universes’ natural repulsion ability, there is very high probability that other races with very advanced technologies can detect this way of influence on Abyss. Still in order to reproduce universe’s Repulsion Ability immense amounts of generated power are required.
Nullification - Second way of influence on Abyss Particles, that IDF found. After researching Abyss Particles negative value, IDF found that they can be nullified with clear energy. But this way proved to be very expensive and ineffective because of two reasons. First reason: amount of Abyss Particles is unlimited, and if some of them are nullified, there are always new ones to take their place, in addition ship must emit simultaneously almost infinite amount of energy around itself to nullify particles, let’s not forget that emission of energy had to be faster then expansion of Abyss Particles, even though Einsof Reactors easily could be used to emit these amounts of energies non-stop, it isn’t worth it because of the second reason. Second Reason: post-impact of Abyss Particles. When ship moves through Abyss using Nullification, it leaves “trail” of emptiness, that VERY FAST filled with Abyss Particles. These Abyss Particles collide very powerfully, and their fluctuations that are created so powerful, that probably even God could hear it (in other words dimensional amplitude of these fluctuation are 4 or 7 times greater, then of repulsed fluctuations’), it means that very far away races probably will try to find source of these fluctuations… Well and probably not everybody will be friendly to the fluctuations’ source… Well at least IDF already tracked some noisy fluctuations on quite distance from their NE13-X… but they are rare. This way of influence probably will be easily accessible by races with advanced technologies that can meet power requirements of it to use.
Suspension - Third way of influence on Abyss Particles, that was invented by IDF, yes - not found, but created from zero on completely another theory. Also this way of influence started a couple of completely new technology branches in IDF Technology Tree, one of them - NGT^3 (Nexus Gate-Tunnel Transportation Technology). One of the basic physical theories, all particles/waves can be in one of two main states: active and dormant. On the third year of researches about Abyss Particles, IDF scientists made their first experiment: freezing the Abyss Particles. Experiment was successful, for it was used very complex structure of zero particle/wave combination (invented by IDF too) with absolute absence of physical laws and chaotic activity. After that, these particle/wave combination got name Absolute Zero Emission and later was used to explain Absolute Compatibility Law of natural Nexus Gates. Absolute Zero Emission allowed IDF to suspend any process of anything: expansion, reduction, creation, destruction. Even the time itself could be suspended partly or totally. Same effect it was giving on Abyss Particles. Most simple Absolute Zero Emission System i[/i] allowed to be configured to work only with one type of particles/waves in same time, later there were created more advanced and complex AZES that could work simultaneously with more then one type particles/waves. This gave to IDF’s ships absolute protection against Abyss Particles and ability available only to Flagships & Worldships to travel through the Abyss without creating fluctuations at all. AZES for traveling much more complex and expensive then AZES for protection, for traveling in Abyss were required complete integration of AZES in to ship’s core & hull and it’s very expensive thing to do, while AZES for protection could be easily minimized to size of 1cm and were really cheap and could be implanted in to body without any problems. In addition there was detected one very interesting effect: if suspension of Abyss Particle is disabled, while it were suspended inside any material, it disappears completely without damage to material itself. After being used to explain Absolute Compatibility Law of natural Nexus Gates, advancing in this directions gave to IDF ability to generate Nexus Gates, only IDF’s specialized Stations, Flagships and Worldships are capable of doing it. This technology doesn’t requires much energy as much complex it is, and as far IDF know, themselves are only one race that have this tech, because whole technological branch was completely based on previous IDF researches and inventions.