New test video for some effects


#1

Here is a new video showing the new particle effects on the drifting hulk of an exploding ship:
youtube.com/watch?v=khSpHLqaxck
It’s quite subtle so it might not show up in a crappy youtube video, but trust me, it looks good fullscreen :smiley:


#2

Great work, Really adds to the hulks.

Is there a way to add secondary exposions at later times after a hulk has been created. say decompression, secondary systems blowing. rather than just a hulk. I know there are a load of explosions at the time of destruction but slightly after and a up to a minute on or so would be a cool touch.

Maybe some electrical effects arcing and so on.

just my thoughts.

Keep up the good work!

Arc


#3

Interesting suggestion. it would be cool if the hulks could further break apart later in the game. I need to look into that. This is stuff I take great pleasure over coding, it’s just that there is all this other ‘game’ stuff to do as well :smiley: