Personaly I would like to see a spin on the discussed idea of delayed deployment … that has fighters start in carriers and launch under certain set conditions, probbably wont see any of it untill cauteous on fighters whit carriers = 0 = disregard order or something, still orders that I would find fun to play around whit are:
Launch fighters when enemy is whitin :range: of carrier
Launch fighters when carrier dammage is below :percent:
it is also a major annoyance when lone fighters are repaired and try to return only to be shot up, what are those carrier bays for anyways?
so a “hold launching untill combat ready/repaired fighters in carrier is bigger than :number: ( and like whit the carrier options having to be disregarded when carriers is 0 this order should be disregarded when the total number of fighters is below :number:” would be nice
anyone has any other ideas that would improve the workings of carriers and fighters ?